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Visar resultat 1 - 5 av 21 avhandlingar som matchar ovanstående sökkriterier.
1. Making science come alive : Student-generated stop-motion animations in science education
Sammanfattning : The availability of digital technology in classrooms does not only increase the possibility for teachers to present content in new visual and dynamic ways. This technology also offers students the opportunity to become cocreators of content in science classrooms. LÄS MER
2. Communication-Aware Motion Planning for Mobile Robots
Sammanfattning : Mobile robots have found numerous applications in recent years, in areas such as consumer robotics, environmental monitoring, security and transportation. For information dissemination, multi-robot cooperation or operator intervention, reliable communications are important. LÄS MER
3. Spökmaskinen : Sju förändringar och förflyttningar – gestaltningsprocesser i animerad film
Sammanfattning : The Ghost Machine is a practice-based research project that explores the process of embodiment in animated film. It describes the process of transfiguration from the artist’s/auteur’s point of view and not from an outside position. LÄS MER
4. Attraction Based Models of Collective Motion
Sammanfattning : Animal groups often exhibit highly coordinated collective motion in a variety of situations. For example, bird flocks, schools of fish, a flock of sheep being herded by a dog and highly efficient traffic on an ant trail. LÄS MER
5. Sampling Based Motion Planning for Heavy Duty Autonomous Vehicles
Sammanfattning : The automotive industry is undergoing a revolution where the more traditional mechanical values are replaced by an ever increasing number of Advanced Driver Assistance Systems (ADAS) where advanced algorithms and software development are taking a bigger role. Increased safety, reduced emissions and the possibility of completely new business models are driving the development and most automotive companies have started projects that aim towards fully autonomous vehicles. LÄS MER