Sökning: "computer games"

Visar resultat 16 - 20 av 137 avhandlingar innehållade orden computer games.

  1. 16. A blueprint for using commercial games off the shelf in defence training, education and research simulations

    Författare :Håkan Hasewinkel; Linköpings universitet; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; Computer science; Datavetenskap;

    Sammanfattning : There are two types of simulations, those made for business and those made for pleasure. The underlying technology is usually the same, the difference being how and for what purpose the simulation is used. Often the two purposes can be combined. LÄS MER

  2. 17. From games to news : Creating an engagement model for digital local news

    Författare :Torbjörn Svensson; Lissa Holloway-Attaway; Stefan Ekman; Mikael Berndtsson; Pedro F. Campos; Högskolan i Skövde; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; NATURVETENSKAP; NATURAL SCIENCES; NATURVETENSKAP; NATURAL SCIENCES; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; GAME Research Group; GAME Research Group;

    Sammanfattning : The transition of local news from the analog, printed format to a digital format, fit for our increasingly digitized media technology society, has not been as straight-forward as was imagined at the dawning of the World Wide Web. Newspapers, in particular local newspapers, were quite fast in trying to adapt to the new technology platform and put their content on the web. LÄS MER

  3. 18. Designing Public Play : Playful Engagement, Constructed Activity, and Player Experience

    Författare :Jon Back; Annika Waern; Barry Brown; José P. Zagal; Uppsala universitet; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; design; public; play; playful; playfulness; game; activity; experience; second order design; engage; engagement; fun; magic circle; brink games; pervasive games; place; space; co-creativity; empowerment; game jam; busking; street performance; playground; Human-Computer Interaction; Människa-dator interaktion;

    Sammanfattning : This thesis sets out to explore why people engage in, and how to design for, play in a public setting. It does this by separating design for play from design of games, describing play as a socially and mentally understood activity, and a playful approach to engaging in that activity. LÄS MER

  4. 19. Mind Games Extended : Understanding Gameplay as Situated Activity

    Författare :Jana Rambusch; Tom Ziemke; Tarja Susi; Ulf Wilhelmsson; T. L. Taylor; Högskolan i Skövde; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; computer gameplay; situatedness; embodied cognition; Teknik; Technology; TECHNOLOGY;

    Sammanfattning : This thesis addresses computer gameplay activities in terms of the physical handling of a game, players’ meaning-making activities, and how these two processes are closely interrelated. It is examined in greater detail which role the body plays in gameplay, but also how gameplay is shaped by sociocultural factors outside the game, including different kind of tools and players’ participation in community practices. LÄS MER

  5. 20. Label Cover Reductions for Unconditional Approximation Hardness of Constraint Satisfaction

    Författare :Cenny Wenner; Johan Håstad; Irit Dinur; Numerical Analysis and Computer Science (NADA) Faculty of Science Stockholm University; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; Optimization; NP; Approximation; Approximability; Inapproximability; Constraint Satisfaction; CSP; Boolean Analysis; Satisfiability; SAT; Acyclic Subgraph; Betweenness; Unique Games; Computer Science; Datalogi;

    Sammanfattning : Problem solving is an integral aspect of modern society and includes such tasks as picking the fastest route to work, optimizing a production line, scheduling computer tasks, placing new bus stops, or picking a meal from available ingredients.We study the hardness of solving Constraint Satisfaction Problems (CSPs). LÄS MER