Sökning: "computer games"

Visar resultat 21 - 25 av 136 avhandlingar innehållade orden computer games.

  1. 21. Improved Algorithms for Fast Shading and Lighting

    Författare :Anders Hast; Ewert Bengtsson; Jos Stam; Uppsala universitet; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; Datavetenskap; Computer Graphics; Datavetenskap; Computer science; Datavetenskap;

    Sammanfattning : Shading is a technique that is used in computer graphics to make faceted objects appear smooth and more realistic. In the research presented in this thesis we have investigated how shading can be generated as efficiently as possible without sacrificing quality. LÄS MER

  2. 22. Space in Proof Complexity

    Författare :Marc Vinyals; Jakob Nordström; Yehudayoff Amir; KTH; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; proof complexity; resolution; polynomial calculus; cutting planes; space complexity; computational complexity; pebble games; communication complexity; CDCL; Computer Science; Datalogi;

    Sammanfattning : ropositional proof complexity is the study of the resources that are needed to prove formulas in propositional logic. In this thesis we are concerned with the size and space of proofs, and in particular with the latter.Different approaches to reasoning are captured by corresponding proof systems. LÄS MER

  3. 23. Towards accessible content creation of real world objects for virtual environments

    Författare :Sverker Rasmuson; Chalmers tekniska högskola; []
    Nyckelord :TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; NATURVETENSKAP; NATURAL SCIENCES; NATURVETENSKAP; NATURAL SCIENCES; voxels; compression; volumetric video; 3D reconstruction;

    Sammanfattning : 3D reconstruction is the general problem of creating 3D models from real world objects. In today's movie and games industry, there is an increasing demand for using real world content as assets in production. LÄS MER

  4. 24. Head-mounted Projection Display to Support and Improve Motion Capture Acting

    Författare :Daniel Kade; Oguzhan Özcan; Rikard Lindell; Morten Fjeld; Mälardalens högskola; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; NATURVETENSKAP; NATURAL SCIENCES; Computer Science; datavetenskap;

    Sammanfattning : Current and future animations seek for realistic motions to create an illusion of authentic and believable animations. A technology widely used to support this process is motion capture. Therefore, motion capture actors are used to enrich the movements of digital avatars with suitable and believable motions and emotions. LÄS MER

  5. 25. Hardness of Approximating Constraint Satisfaction Problems and Their Variants in Presence of Additional Structural Assumptions

    Författare :Aleksa Stankovic; Johan Håstad; Per Austrin; Luca Trevisan; KTH; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; Hardness of Approximation; Approximation Algorithms; Label Cover; Vertex Cover; Unique Games Conjecture; Max-3-Lin; Universal Factor Graphs; Regular Constraint Satisfaction Problems; Inapproximerbarhet; Approximationsalgoritm; Label Cover; Vertex Cover; Unique Games Conjecture; Max-3-Lin; Universell Faktorgraf; Regelbundna Begränsningsproblem; Datalogi; Computer Science;

    Sammanfattning : This thesis studies how the approximability of some fundamental computational problems is affected by some additional requirements on the structure of the inputs. The problems studied in this thesis belong or are closely related to constraint satisfaction problems (CSPs), which are considered to be one of the most fundamental problems in theoretical computer science. LÄS MER