Sökning: "Passive Attention"

Visar resultat 6 - 10 av 59 avhandlingar innehållade orden Passive Attention.

  1. 6. An analysis of architectural and urban planning strategies for developing energy efficient cities in China

    Författare :Zhenhong Gu; Fredrik Gröndahl; Dong Wei; KTH; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; Energy efficiency; Nanjing; China; urban planning; passive house; low exergy system; Building Environmental Assessment; LCA; Swedish housing; Hammarby Sjöstad; eco-village; game theory; systems theory; soft systems methodology; Industrial Ecology; Industriell ekologi;

    Sammanfattning : This thesis presents a detailed analysis of architecture and urban planning strategies for developingenergy-efficient cities in a Chinese context. The overall aim of the work is to examine how Chineseurbanisation and city construction can be improved from an energy-saving perspective. LÄS MER

  2. 7. Evaluating energy efficient buildings : Energy- and moisture performance considering future climate change

    Författare :Björn Berggren; Institutionen för arkitektur och byggd miljö; []
    Nyckelord :TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; Net Zero Energy Building; passive house; thermal bridge; building envelope; energy performance; moisture performance; multi criteria decision making; climate change; climate scenarios; EN ISO 13789; EN ISO 10211;

    Sammanfattning : One of the greatest challenges the world is facing is climate change. The need of reduction of energy use and an increased use of renewable energy in buildings constitutes important climate change mitigation measures. LÄS MER

  3. 8. Gameplay (3D Game Engine + Ray Tracing = Visual Attention through Eye Tracking)

    Författare :Charlotte Sennersten; []
    Nyckelord :SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; Spelutveckling; Game development; Cognition; Vision; Gameplay; Instrumentation; 3D Game Engine; Eyegaze tracking;

    Sammanfattning : Research into gameplay can contribute to more self-conscious approaches to design, allowing designers to create effective gameplay with less testing, or to target specific cognitive and emotional affects of gameplay for serious games applications. Self-conscious design includes theoretically motivated design of game systems to facilitate gameplay motivated by cognitive, scientific and/or rhetorical theories of game affect and functionality. LÄS MER

  4. 9. Design, Fabrication and Characterization of Microwave Passive Devices on Liquid Crystal Polymer Substrates

    Författare :Xia Zhang; Chalmers tekniska högskola; []
    Nyckelord :TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; co-planar waveguide; parallel-coupled line resonator; dual-mode ring resonator; millimeter wave; ultra-wideband; Bandpass filter; liquid crystal polymer substrate; printed monopole antenna;

    Sammanfattning : For microwave/millimeter (mm)-wave systems’ applications, as frequency is moving towards higher and higher bands, materials and integration technologies are witnessing higher performance demands and constraints. The materials presently used as mm-wave substrates are either expensive or show unsatisfactory performance. LÄS MER

  5. 10. Integral Identities for Passive Systems and Spherical Waves in Scattering and Antenna Problems

    Författare :Anders Bernland; Institutionen för elektro- och informationsteknik; []
    Nyckelord :TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; dispersion relations; sum rules; physical limitations; Herglotz functions; electromagnetic scattering; antenna theory; spherical wave expansions; antenna measurements; propagation channel measurements;

    Sammanfattning : Sum rules and physical limitations within electromagnetic theory and antenna theory have received significant attention in the last few years. However, the derivations are often relying on application specific and sometimes unsupported assumptions, and therefore a mathematically rigorous and generally applicable approach seems timely. LÄS MER