Sökning: "Gameplay"

Visar resultat 1 - 5 av 16 avhandlingar innehållade ordet Gameplay.

  1. 1. Foundations of Gameplay

    Författare :Jussi Holopainen; []
    Nyckelord :NATURAL SCIENCES; NATURVETENSKAP; NATURVETENSKAP; NATURAL SCIENCES; game design; design patterns; gameplay;

    Sammanfattning : People in all known cultures play games and today digital gaming is an important leisure activity for hundreds of millions of people. At the same time game design has developed into a profession of its own. LÄS MER

  2. 2. Mind Games Extended : Understanding Gameplay as Situated Activity

    Författare :Jana Rambusch; Tom Ziemke; Tarja Susi; Ulf Wilhelmsson; T. L. Taylor; Högskolan i Skövde; []
    Nyckelord :NATURAL SCIENCES; NATURVETENSKAP; computer gameplay; situatedness; embodied cognition; Teknik; Technology; TECHNOLOGY; TEKNIKVETENSKAP;

    Sammanfattning : This thesis addresses computer gameplay activities in terms of the physical handling of a game, players’ meaning-making activities, and how these two processes are closely interrelated. It is examined in greater detail which role the body plays in gameplay, but also how gameplay is shaped by sociocultural factors outside the game, including different kind of tools and players’ participation in community practices. LÄS MER

  3. 3. Gameplay (3D Game Engine + Ray Tracing = Visual Attention through Eye Tracking)

    Författare :Charlotte Sennersten; []
    Nyckelord :SOCIAL SCIENCES; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; SAMHÄLLSVETENSKAP; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; Spelutveckling; Game development; Cognition; Vision; Gameplay; Instrumentation; 3D Game Engine; Eyegaze tracking;

    Sammanfattning : Research into gameplay can contribute to more self-conscious approaches to design, allowing designers to create effective gameplay with less testing, or to target specific cognitive and emotional affects of gameplay for serious games applications. Self-conscious design includes theoretically motivated design of game systems to facilitate gameplay motivated by cognitive, scientific and/or rhetorical theories of game affect and functionality. LÄS MER

  4. 4. Knowledge at play. Studies of games as members’ matters : Kunskap genom spelande. Studier av digitala spel och spelande som kunskapsdomän

    Författare :Ulrika Bennerstedt; Göteborgs universitet; Göteborgs universitet; Gothenburg University; Göteborgs universitet; Gothenburg University; []
    Nyckelord :SAMHÄLLSVETENSKAP; SAMHÄLLSVETENSKAP; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; SOCIAL SCIENCES; SOCIAL SCIENCES; digital games; collaborative gaming; gameplay; learning; skill; transfer; coordinated action; professionalization; game education; assessment; institutionalization; gaming literacy; ethnomethodology;

    Sammanfattning : On a general level, this thesis seeks some answers to the broad question of what one can learn from digital games. With an analytical approach informed by ethnomethodology, the main thrust of the work is an exploration of members’ matters in the area of games and gaming. LÄS MER

  5. 5. Interaktiv musikkomposition

    Författare :Anders-Petter Andersson; Ola Stockfelt; Sanne Krogh Groth; Högskolan Kristianstad; Göteborgs universitet; Gothenburg University; []
    Nyckelord :HUMANITIES; HUMANIORA; ENGINEERING AND TECHNOLOGY; TEKNIK OCH TEKNOLOGIER; TEKNIK OCH TEKNOLOGIER; HUMANIORA; ENGINEERING AND TECHNOLOGY; HUMANITIES; Interactive Music; Music Composition; Improvisation; Sound Design; Interaction Design; Musicology; Narrative; Gameplay; Co-creator; Collaboration; Open; Computer Music; Practice based; Artistic Research; Research by Design; Music analysis; Musicking; Musical Mediation; Shifting response; Genre; Funk; Jazz; Techno; SuperCollider; Max MSP; Interaktiv musik; Musikkomposition; Improvisation; Ljuddesign; Interaktionsdesign; Musikvetenskap; Narrativ; Spelbarhet; Medskapare; Samarbeta; Öppen; Datormusik; Praktikbaserad; Konstnärlig forskning; Konstnärlig-kreativ; Designforskning; Musikanalys; att musika; Musikalisk mediering; Skiftande response; Genre; Funk; Jazz; Techno; SuperCollider; Max MSP; Interactive Music; Skiftande respons; Praktikbaserad forskning; Musik och hälsa; Music and Health; Dator; Computer; User; Användare; Komponera; Soundscape; Ljudlandskap;

    Sammanfattning : This dissertation, titled Interactive Music Composition, is a practice based Ph.D. thesis in the field of Musicology. The purpose is to explore if and how one can compose computer based interactive music, that is musically satisfying for an interacting audience, consisting of both laymen and skilled musicians. LÄS MER