Sökning: "Gameplay"

Visar resultat 6 - 10 av 20 avhandlingar innehållade ordet Gameplay.

  1. 6. Interaktiv musikkomposition

    Författare :Anders-Petter Andersson; Göteborgs universitet; []
    Nyckelord :HUMANIORA; HUMANITIES; Interactive Music; Music Composition; Improvisation; Sound Design; Interaction Design; Musicology; Narrative; Gameplay; Co-creator; Collaboration; Open; Computer Music; Practice based; Artistic Research; Research by Design; Music analysis; Musicking; Musical Mediation; Shifting response; Genre; Funk; Jazz; Techno; SuperCollider; Max MSP; Musikvetenskap; Musikkomposition; Improvisation; Interaktiv musik; Interaktionsdesign; Medskapare; Öppen; Skiftande respons; Musikalisk mediering; Praktikbaserad forskning; Konstnärlig forskning; Musik och hälsa; Music and Health; Dator; Computer; User; Användare; Samarbeta; Komponera; Soundscape; Ljudlandskap;

    Sammanfattning : This dissertation, titled Interactive Music Composition, is a practice based Ph.D. thesis in the field of Musicology. The purpose is to explore if and how one can compose computer based interactive music, that is musically satisfying for an interacting audience, consisting of both laymen and skilled musicians. LÄS MER

  2. 7. Arkitekturens kroppslighet. Staden som terräng

    Författare :Emma Nilsson; Institutionen för arkitektur och byggd miljö; []
    Nyckelord :TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; Terrain; material culture; ubiquitous gaming; gameplay; relational architecture; play; traceur; parkour; Night Climbers of Cambridge; ANT; body materiality; body techniques; corporality;

    Sammanfattning : Beginning with the notion that spatial and material qualities of architecture set limits and create conditions for how we make use of it, the overall aim and ambition of this thesis is to develop this notion and to contribute to a deeper understanding of the relationships that are produced between the materiality of architecture and a bodily appropriation of it. To investigate this the thesis establishes two concepts: corporality and terrain. LÄS MER

  3. 8. Affective Ludology : Scientific Measurement of User Experience in Interactive Entertainment

    Författare :Lennart Nacke; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES;

    Sammanfattning : Digital games provide the most engaging interactive experiences. Researching gameplay experience is done mainly in the science and technology (e.g., human-computer interaction, physiological and entertainment computing) and social science (e. LÄS MER

  4. 9. Playing for Togetherness - Designing for Interaction Rituals through Gaming

    Författare :Karl Bergström; Göteborgs universitet; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; game research; interaction design; interaction ritual; togetherness; gamer groups;

    Sammanfattning : Can design facilitate togetherness through games? Seeing the outcomes of a successful interaction ritual – positive emotional energy and a sense of group solidarity – as the main components of the togetherness of games, this thesis seeks to shed light on how design can improve the use of games as vehicles of interaction. The thesis combines six different articles on games, gaming and gamers; the articles illuminate the different ingredients of the interaction ritual afforded by playing games and covers digital-, board- and tabletop role-playing games. LÄS MER

  5. 10. Affective Decision Making in Artificial Intelligence : Making Virtual Characters With High Believability

    Författare :Anja Johansson; Pierangelo Dell’Acqua; Stefan Gustavson; Henning Christiansen; Linköpings universitet; []
    Nyckelord :Artificial intelligence; emotions; decision making; pathfinding;

    Sammanfattning : Artificial intelligence is often used when creating believable virtual characters in games or in other types of virtual environments. The intelligent behavior these characters show to the player is often flawed, leading to a worse gameplay experience. LÄS MER