Sökning: "pathfinding"

Visar resultat 1 - 5 av 10 avhandlingar innehållade ordet pathfinding.

  1. 1. Affective Decision Making in Artificial Intelligence : Making Virtual Characters With High Believability

    Författare :Anja Johansson; Pierangelo Dell’Acqua; Stefan Gustavson; Henning Christiansen; Linköpings universitet; []
    Nyckelord :Artificial intelligence; emotions; decision making; pathfinding;

    Sammanfattning : Artificial intelligence is often used when creating believable virtual characters in games or in other types of virtual environments. The intelligent behavior these characters show to the player is often flawed, leading to a worse gameplay experience. LÄS MER

  2. 2. Synergistic Strategies in Multi-Robot Systems: Exploring Task Assignment and Multi-Agent Pathfinding

    Författare :Yifan Bai; George Nikolakopoulos; Tomi Westerlund; Luleå tekniska universitet; []
    Nyckelord :TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; Autonomous robots; Multi-robot systems; Task assignment; Multi-agent path-finding; Robotics and Artificial Intelligence; Robotik och artificiell intelligens;

    Sammanfattning : Robots are increasingly utilized in industry for their capability to perform repetitive,complex tasks in environments unsuitable for humans. This surge in robotic applicationshas spurred research into Multi-Robot Systems (MRS), which aim to tackle complex tasksrequiring collaboration among multiple robots, thereby boosting overall efficiency. LÄS MER

  3. 3. Molecular determinants of endocannabinoid-mediated brain development

    Författare :Daniela Calvigioni; Karolinska Institutet; Karolinska Institutet; []
    Nyckelord :;

    Sammanfattning : The enchanting process of brain development entails a fragile and finite time window, throughout which biochemical imbalances and external insults can potentially affect developing neuronal circuits. Within the numerous exquisitely orchestrated events taking place in the foetal brain, axonal pathfinding is of paramount importance. LÄS MER

  4. 4. A Control Framework for Industrial Plug & Produce

    Författare :Mattias Bennulf; Fredrik Danielsson; Bo Svensson; Bengt Lennartson; Paulo Leitao; Högskolan Väst; []
    Nyckelord :TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; Flexible Manufacturing; Ontology; Multi-agent system; Automation; Planning; Flexibel tillverkning; Ontologi; Multiagentsystem; Automation; Planering; Production Technology; Produktionsteknik;

    Sammanfattning : Kundanpassade produkter och korta produktionsserier blir alltmer populärt. Detta har lett till problem för dedikerade tillverkningssystem som är designade för massproduktion. Det krävs ofta långa produktionsserier för att det ska bli en rimlig investering att ställa om produktionen. LÄS MER

  5. 5. Multi-Agent Potential Field based Architectures for Real-Time Strategy Game Bots

    Författare :Johan Hagelbäck; Stefan J. Johan; Pieter Spronck; Blekinge Tekniska Högskola; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; real-time strategy; potential fields; multi-agent systems; emergent behavior; Computer Science; Datavetenskap;

    Sammanfattning : Real-Time Strategy (RTS) is a sub-genre of strategy games which is running in real-time, typically in a war setting. The player uses workers to gather resources, which in turn are used for creating new buildings, training combat units, build upgrades and do research. The game is won when all buildings of the opponent(s) have been destroyed. LÄS MER