Sökning: "Gameplay"

Visar resultat 11 - 15 av 20 avhandlingar innehållade ordet Gameplay.

  1. 11. Steps Towards Creating Socially Competent Game Characters

    Författare :Jenny Brusk; Torbjörn Lager; Högskolan i Skövde; []
    Nyckelord :HUMANIORA; HUMANITIES; HUMANIORA; HUMANITIES; dialogue systems; non-playable characters; computer games; SCXML; statecharts; socially oriented dialogues; Humaniora-samhällsvetenskap; Humanities and Social sciences; Media; Technology and Culture MTEC ; Media; Technology and Culture MTEC ; dialogue systems; computer games; non-playable characters; statecharts; scxml;

    Sammanfattning : This thesis investigates and presents approaches towards creating more socially competent NPCs by means of natural language dialogues. The aim is to provide hands-on solutions for game developers who want to offer interactions with the NPCs in the game that are socially driven rather than functionally motivated and that encourage the player to build and maintain relationships between the character they control and the other game characters. LÄS MER

  2. 12. Coaching by Gaming : An Instructor Perspective of Game-based Vocational Training

    Författare :Anna-Sofia Alklind Taylor; Högskolan i Skövde; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; Coaching cycle; debriefing; game-based training; instructor roles; player roles; puckstering; serious games; serious gaming; system support; Teknik; Technology; Datalogi;

    Sammanfattning : Military organisations have a long history of using games for training. Over the years, they have developed training practices involving role-play, simulations, puckstering and gaming. Most researchers in serious games, i.e. LÄS MER

  3. 13. Complicated Shadows : the Aesthetic Significance of Simulated Illumination in Digital Games

    Författare :Simon Niedenthal; Malmö högskola; []
    Nyckelord :SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; HUMANIORA; HUMANITIES; Interaction design; Game design; Game studies; Game aesthetics; Game lighting; Lighting design;

    Sammanfattning : A common feature of many digital games is that they are played in a simulated 3D environment, a game world. Simulated illumination is the lighting designed into a game world. This thesis explores the influence of simulated illumination in digital games upon the emotion and behavior of the player. LÄS MER

  4. 14. Interactive Music Composition

    Författare :Anders-Petter Andersson; Ola Stockfelt; []
    Nyckelord :HUMANIORA; HUMANITIES; HUMANIORA; HUMANITIES; TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; HUMANIORA; HUMANITIES;

    Sammanfattning : This dissertation, titled Interactive Music Composition, is a practice based Ph.D. thesis in the field of Musicology. The purpose is to explore if and how one can compose computer based interactive music, that is musically satisfying for an interacting audience, consisting of both laymen and skilled musicians. LÄS MER

  5. 15. Unpacking Digital Game-Based Learning : The complexities of developing and using educational games

    Författare :Björn Berg Marklund; Per Backlund; Henrik Engström; Anna-Sofia Alklind Taylor; Kristine Jørgensen; Högskolan i Skövde; []
    Nyckelord :TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; Educational games; Digital Game-Based Learning; case study; games in education; Humaniora-samhällsvetenskap; Humanities and Social sciences; Technology; Teknik; Interaction Lab ILAB ; Interaction Lab ILAB ;

    Sammanfattning : Digital game-based learning has traditionally been examined from an ‘artefact-centric’ perspective that focuses on understanding how game design and principles of learning are, or can be, intertwined. These types of examinations have resulted in many descriptions of games’ educational potential, which has subsequently led to many types of arguments for why games should be used more extensively in formal education. LÄS MER