Sökning: "Stefan Gustavson"
Hittade 2 avhandlingar innehållade orden Stefan Gustavson.
1. Dot Gain in Colour Halftones
Sammanfattning : The incomparably most common way of reproducing images in print is by halftoning, whereby varying levels of grey or colour are simulated by small dots with maximum colour density but with a varying local fractional area coverage, printed on a white substrate. Whenever such a reproduction is used, a ubiquitous effect called dot gain comes into play and makes the actual image appear darker than what would have been expected from a perfect reproduction. LÄS MER
2. Affective Decision Making in Artificial Intelligence : Making Virtual Characters With High Believability
Sammanfattning : Artificial intelligence is often used when creating believable virtual characters in games or in other types of virtual environments. The intelligent behavior these characters show to the player is often flawed, leading to a worse gameplay experience. LÄS MER