Sökning: "online world"

Visar resultat 1 - 5 av 175 avhandlingar innehållade orden online world.

  1. 1. World Builders : A Study on the Development of a Massively Multiplayer Online Role-Playing Game

    Författare :Peter Zackariasson; Anders Söderholm; Nils Wåhlin; Daniel Hjorth; Umeå universitet; []
    Nyckelord :SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; MMORGPG; development; video game; organizing; discourse; Business studies; Företagsekonomi;

    Sammanfattning : This dissertation is a study of the development of a video game called Anarchy Online. This game was developed by the Funcom company between 1995 and 2001, and is a so-called Massively Multiplayer Online Role-Playing Game (MMORPG). LÄS MER

  2. 2. Den allvarsamma leken : Om World of Warcraft och läckaget

    Författare :Peder Stenberg; Alf Arvidsson; Billy Ehn; Charlotte Hagström; Umeå universitet; []
    Nyckelord :HUMANIORA; HUMANITIES; Internet; online role-playing games; World of Warcraft; gender; virtual; bodies; computer; participatory play; game; gamestudies; ethnography; online; community; work; forum; role-playing; identity; fan fiction; user; intellectual property; production; user created content; Ethnology; Etnologi; Ethnology; etnologi;

    Sammanfattning : Through more than five years of extensive, participatory research the writer became a fully integrated member of the World of Warcraft community he set out to study. By actually living the grounded practices that constitute the everyday life he concludes that the mundane, often repetitive practice has very little to do with the cyber-utopian claim that one can flee the body and become who they want on the Internet. LÄS MER

  3. 3. Material virtualities : Approaching online textual embodiment

    Författare :Jenny Sunden; Linköpings universitet; []
    Nyckelord :SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; Embodiment; body; cyberfeminism; cyborg; subjectivity; virtuality; materiality; MUD; MOO; cybercultural studies; digital textuality; online ethnography; poststructuralist literary theory; queer theory; online interaction; Diskursanalys; språksociologi; cyberspace; queerteori; virtuell verklighet; MUD; INTERDISCIPLINARY RESEARCH AREAS; TVÄRVETENSKAPLIGA FORSKNINGSOMRÅDEN;

    Sammanfattning : While the Internet is often presented as a disembodied medium, various forms of bodily presence are continually introduced when people meet online. This study explores notions of embodiment in a particular text-based virtual world (here called WaterMOO) by investigating how bodies- always sexually specific- are created and rendered meaningful in online textual practices. LÄS MER

  4. 4. The Street Art World

    Författare :Peter Bengtsen; Avdelningen för konsthistoria och visuella studier; []
    Nyckelord :HUMANIORA; HUMANITIES; HUMANIORA; HUMANITIES; HUMANIORA; HUMANITIES; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; HUMANIORA; HUMANITIES; public space; contemporary art; art market; gadekunst; gatukonst; Faile; Banksy; public art; graffiti; street art; urban art; street art world; The Street Art World;

    Sammanfattning : In recent years, street art has become embedded in popular culture and received growing attention from the art market and art institutions. Work by street artists has entered galleries, auction houses and museums, and some artists have been given the opportunity to create large-scale sanctioned public art projects. LÄS MER

  5. 5. Interactive Online Machine Learning

    Författare :Agnes Tegen; Paul Davidsson; Jan A. Persson; Georg Krempl; Malmö universitet; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; Interactive Machine Learning; Active Learning; Machine Teaching; Online Learning;

    Sammanfattning : With the Internet of Things paradigm, the data generated by the rapidly increasing number of connected devices lead to new possibilities, such as using machine learning for activity recognition in smart environments. However, it also introduces several challenges. The sensors of different devices might be mobile and of different types, i.e. LÄS MER