Sökning: "online world"
Visar resultat 1 - 5 av 175 avhandlingar innehållade orden online world.
1. World Builders : A Study on the Development of a Massively Multiplayer Online Role-Playing Game
Sammanfattning : This dissertation is a study of the development of a video game called Anarchy Online. This game was developed by the Funcom company between 1995 and 2001, and is a so-called Massively Multiplayer Online Role-Playing Game (MMORPG). LÄS MER
2. Den allvarsamma leken : Om World of Warcraft och läckaget
Sammanfattning : Through more than five years of extensive, participatory research the writer became a fully integrated member of the World of Warcraft community he set out to study. By actually living the grounded practices that constitute the everyday life he concludes that the mundane, often repetitive practice has very little to do with the cyber-utopian claim that one can flee the body and become who they want on the Internet. LÄS MER
3. Material virtualities : Approaching online textual embodiment
Sammanfattning : While the Internet is often presented as a disembodied medium, various forms of bodily presence are continually introduced when people meet online. This study explores notions of embodiment in a particular text-based virtual world (here called WaterMOO) by investigating how bodies- always sexually specific- are created and rendered meaningful in online textual practices. LÄS MER
4. The Street Art World
Sammanfattning : In recent years, street art has become embedded in popular culture and received growing attention from the art market and art institutions. Work by street artists has entered galleries, auction houses and museums, and some artists have been given the opportunity to create large-scale sanctioned public art projects. LÄS MER
5. Interactive Online Machine Learning
Sammanfattning : With the Internet of Things paradigm, the data generated by the rapidly increasing number of connected devices lead to new possibilities, such as using machine learning for activity recognition in smart environments. However, it also introduces several challenges. The sensors of different devices might be mobile and of different types, i.e. LÄS MER