Sökning: "man-machine interaction"
Visar resultat 1 - 5 av 24 avhandlingar innehållade orden man-machine interaction.
1. Spaces within Spaces : The Construction of a Collaborative Reality
Sammanfattning : This thesis is about collaborative activities in interactive spaces. These spaces are characterized by having shared, large displays in combination with private displays and software tools that facilitate a fluent sharing of information between people and their resources. LÄS MER
2. Tools for Designing Mobile Interaction with the Physical Environment in Outdoor Lessons
Sammanfattning : Mobile technologies are increasingly being used to support students in outdoor learning activities. For instance, in a growing number of research projects, smartphones and positioning technologies are being used to support students in exploring the natural environment. LÄS MER
3. Unleashing Animal-Computer Interaction : A Theoretical Investigation of the “I” in ACI
Sammanfattning : Non-human animals have had a long co-existence and relationship with human culture and society, and we interact with them in a number of ways, and for various reasons. Their involvement in technology can be traced back more than half a century, initially restricted to scientific contexts, for example, for the study of animal behavior, cognition, or language learning abilities. LÄS MER
4. Playing with Context : Explicit and Implicit Interaction in Mobile Media Applications
Sammanfattning : This thesis contributes with insights into how aspects of the surrounding physical and social context can be exploited in the design of mobile media applications for playful use. In this work, context refers to aspects of the immediate surroundings – outside of the device – that can be identified and measured by sensors; for instance environmental aspects like sound, and social aspects like co-located people. LÄS MER
5. Let's Make a Digital Patchwork : Designing for Childrens Creative Play with Programming Materials
Sammanfattning : This thesis explores new approaches to making and playing with programming materials, especially the forms provided with screen-based digital media. Designing with these media expressions can be very attractive to children, but they are usually not made available to them in the same degree as are physical materials. LÄS MER