Sökning: "människa"

Visar resultat 31 - 35 av 1007 avhandlingar innehållade ordet människa.

  1. 31. From Motion Pictures to Robotic Features : Adopting film sound design practices to foster sonic expression in social robotics through interactive sonification

    Författare :Adrian Benigno Latupeirissa; Roberto Bresin; Kjetil Falkenberg; Iolanda Leite; KC Collins; KTH; []
    Nyckelord :TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; NATURVETENSKAP; NATURAL SCIENCES; HUMANIORA; HUMANITIES; human-robot interaction; social robotics; film sound design; robot sound; interactive sonification; människa-robotinteraktion; social robotik; filmljuddesign; robotljud; interaktiv sonifiering; Media Technology; Medieteknik;

    Sammanfattning : This dissertation investigates the role of sound design in social robotics, drawing inspiration from robot depictions in science-fiction films. It addresses the limitations of robots’ movements and expressive behavior by integrating principles from film sound design, seeking to improve human-robot interaction through expressive gestures and non-verbal sounds. LÄS MER

  2. 32. Designing for shared energy responsibility

    Författare :Hanna Hasselqvist; Cristian M Bogdan; Elina Eriksson; Ylva Fernaeus; Mike Hazas; KTH; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; human-computer interaction; design; sustainability; practices; energy; mobility; Human-computer Interaction; Människa-datorinteraktion;

    Sammanfattning : A significant part of the world’s carbon emissions is related to energy use for housing and personal transport, and there are many efforts to make this energy use more sustainable. In the field of Sustainable Human-Computer Interaction, there has been a great interest in exploring how interactive systems can be used to influence people’s energy use, often with a focus on providing information and encouraging energy users to change their behaviours. LÄS MER

  3. 33. Reality-based brain-computer interaction

    Författare :Daniel Sjölie; Lars-Erik Janlert; Johan Eriksson; John Waterworth; Umeå universitet; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; NATURVETENSKAP; NATURAL SCIENCES; reality-based brain-computer interaction; virtual reality; reality-based interaction; brain-computer interface; activity theory; the free-energy principle; grounded cognition; Cognitive science; Kognitionsvetenskap; Computer science; Datalogi; människa-datorinteraktion; människa-datorinteraktion;

    Sammanfattning : Recent developments within human-computer interaction (HCI) and cognitive neuroscience have come together to motivate and enable a framework for HCI with a solid basis in brain function and human reality. Human cognition is increasingly considered to be critically related to the development of human capabilities in the everyday environment (reality). LÄS MER

  4. 34. Transparent but incomprehensible : Investigating the relation between transparency, explanations, and usability in automated decision-making

    Författare :Jacob Dexe; Henrik Artman; Ulrik Franke; Wanda Presthus; KTH; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; Transparency; explanations; algorithms; automated decision-making; AI; HCI; Människa-datorinteraktion; Human-computer Interaction;

    Sammanfattning : Transparency is almost always seen as a desirable state of affairs. Governments should be more transparent towards their citizens, and corporations should be more transparent towards both public authorities and their customers. LÄS MER

  5. 35. Making Magic Machines

    Författare :Kristina Andersen; Kristina Höök; Mark Blythe; Steve Benford; KTH; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; Människa-datorinteraktion; Human-computer Interaction;

    Sammanfattning : How can we design experiences that explore ideas and notions of the unknown? The aim of the work outlined here is to create short, intense, workshop-like experiences that generate strong commitments, and expose underlying personal desires as drivers for new ideas. I would like to propose a material practice, which uses open-ended making to engage in the imagination of new things. LÄS MER