Sökning: "människa"

Visar resultat 36 - 40 av 1007 avhandlingar innehållade ordet människa.

  1. 36. Designing Activity and Creating Experience : On People’s Play in Public places

    Författare :Jon Back; Annika Waern; Barry Brown; Oskar Juhlin; Staffan Björk; Stockholms universitet; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; game design; play; activity; experience; enjoyment; fun; människa-datorinteraktion; Human-machine interaction; Mobile Life; Mobile Life;

    Sammanfattning : This thesis deals with the design of play in public places; this can mean both pervasive games and other freer play activities. In these activities (as well as in many other game activities) the same game can spur many different ways to play it, and the same activity can be experienced differently by different players, and even differently on different occasions for the same player. LÄS MER

  2. 37. Exploring the intersection of design, reflection and sustainable food shopping practices : The case of the EcoPanel

    Författare :Ulrica Bohné; Cecilia Katzeff; Minna Räsänen; Teo Enlund; Pelle Ehn; KTH; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; Design; reflection; sustainable food shopping practices; social practice theory; research through design; web application prototype; Människa-datorinteraktion; Human-computer Interaction;

    Sammanfattning : Food production has been shown to have considerable negative impacts on the environment. A means to reduce this is to choose organic products when shopping for food. LÄS MER

  3. 38. Preparing Spatial Haptics for Interaction Design

    Författare :Jonas Forsslund; Eva-Lotta Sallnäs Pysander; Ylva Fernaeus; Jan Gulliksen; Karl-Johan Lundin-Palmerius; Karon MacLean; KTH; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; haptics; interaction design; surgery simulation; haptik; interaktionsdesign; medicinsk simulering; kirurgi; Människa-datorinteraktion; Human-computer Interaction;

    Sammanfattning : Spatial haptics is a fascinating technology with which users can explore and modify3D computer graphics objects with the sense of touch, but its application potentialis often misunderstood. For a large group of application designers it is still unknown,and those who are aware of it often have either too high expectations of what is technicallyachievable or believe it is too complicated to consider at all. LÄS MER

  4. 39. Gamer mode : Identifying and managing unwanted behaviour in military educational wargaming

    Författare :Anders Frank; Kristina Höök; Kristine Jørgensen; KTH; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; Gamer mode; military education; wargaming; game-based learning; Människa-datorinteraktion; Human-computer Interaction; Ledningsvetenskap;

    Sammanfattning : Games are rule-governed systems at the same time as they are fiction, simulating or representing a real or an abstract world. This defining characteristic may create for different forms of tensions, that is, at different times players may focus on the rules, the fiction or on both during game play. LÄS MER

  5. 40. Diverse Sounds : Enabling Inclusive Sonic Interaction

    Författare :Emma Frid; Roberto Bresin; Andrew McPherson; KTH; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; NATURVETENSKAP; NATURAL SCIENCES; Accessible Digital Musical Instruments; Sonic Interaction Design; Sound and Music Computing; New Interfaces for Musical Expression; Media Technology; Medieteknik; Human-computer Interaction; Människa-datorinteraktion;

    Sammanfattning : This compilation thesis collects a series of publications on designing sonic interactions for diversity and inclusion. The presented papers focus on case studies in which musical interfaces were either developed or reviewed. LÄS MER