Sökning: "grounded cognition"
Visar resultat 1 - 5 av 19 avhandlingar innehållade orden grounded cognition.
1. Mental Imagery in the Experience of Literary Narrative : Views from Embodied Cognition
Sammanfattning : Defined as vicarious sensorimotor experiencing, mental imagery is a powerful source of aesthetic enjoyment in everyday life and, reportedly, one of the commonest things readers remember about literary narratives in the long term. Furthermore, it is positively correlated with other dimensions of reader response, most notably with emotion. LÄS MER
2. Textmedierade virtuella världar : Narration, perception och kognition
Sammanfattning : This thesis synthezises theories from intermedia studies, semiotics, Gestalt psychology, cognitive linguistics, cognitive psychology, cognitive poetics, reader response criticism, narratology and possible worlds-theories adjusted to literary studies. The aim is to provide a transdisciplinary explanatory model of the transaction between text and reader during the reading process resulting in the reader experiencing a mental, virtual world. LÄS MER
3. Studying Simulations with Distributed Cognition
Sammanfattning : Simulations are frequently used techniques for training, performance assessment, and prediction of future outcomes. In this thesis, the term “human-centered simulation” is used to refer to any simulation in which humans and human cognition are integral to the simulation’s function and purpose (e.g., simulation-based training). LÄS MER
4. Reality-based brain-computer interaction
Sammanfattning : Recent developments within human-computer interaction (HCI) and cognitive neuroscience have come together to motivate and enable a framework for HCI with a solid basis in brain function and human reality. Human cognition is increasingly considered to be critically related to the development of human capabilities in the everyday environment (reality). LÄS MER
5. Learning physics with Controllable Worlds : Perspectives for examining and augmenting physics students' engagement with digital learning environments
Sammanfattning : In this thesis I present a collection of case studies involving small groups of participants using ‘Controllable Worlds’—i.e., a particular class of physics digital learning environment (DLE) including simulations, ‘microworlds,’ and educational games that provides users with control over manipulable virtual environments. LÄS MER