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Visar resultat 1 - 5 av 1007 avhandlingar som matchar ovanstående sökkriterier.

  1. 1. Human-Robot Interaction for Semi-Autonomous Assistive Robots : Empirical Studies and an Interaction Concept for Supporting Elderly People at Home

    Författare :Marcus Mast; Arne Jönsson; Michael Burmester; Jonas Lundberg; Tony Belpaeme; Linköpings universitet; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; Semi-autonomous assistive robots; human-robot interaction; user interface design; teleoperation; telemanipulation; elderly people; global environment maps; stereoscopy; Semi-autonoma robotar; människa-robotinteraktion; gränssnittsdesign; distansstyrning; distansmanipulation; äldre; globala omgivningskartor; stereoskopisk;

    Sammanfattning : The research addresses current shortcomings of autonomous service robots operating in domestic environments by considering the concept of a semi-autonomous robot that would be supported by human remote operators whenever the robot cannot handle a task autonomously. The main research objective was to investigate how to design the human-robot interaction for a robotic system to assist elderly people with physical tasks at home according to this conceptual idea. LÄS MER

  2. 2. Designing Public Play : Playful Engagement, Constructed Activity, and Player Experience

    Författare :Jon Back; Annika Waern; Barry Brown; José P. Zagal; Uppsala universitet; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; design; public; play; playful; playfulness; game; activity; experience; second order design; engage; engagement; fun; magic circle; brink games; pervasive games; place; space; co-creativity; empowerment; game jam; busking; street performance; playground; Human-Computer Interaction; Människa-dator interaktion;

    Sammanfattning : This thesis sets out to explore why people engage in, and how to design for, play in a public setting. It does this by separating design for play from design of games, describing play as a socially and mentally understood activity, and a playful approach to engaging in that activity. LÄS MER

  3. 3. Articulating The User : a Discursive-Material Analysis of Humans in Interdisciplinary Design Collaborations

    Författare :Paulina Rajkowska; Annika Waern; Patrick Prax; Jeffrey Bardzell; Uppsala universitet; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; user; HCI; design; discourse; meta-study; qualitative; museums; innovation; Människa-dator interaktion; Human-Computer Interaction;

    Sammanfattning : Technology design taking place in interdisciplinary collaborations is a complicated process which, due to the nature of available research funding, shapes much of the research that falls under the umbrella of Research through Design (RtD). This dissertation is a meta-study of an EU funded research and innovation project, GIFT, situated in the domain of museum technology and involving multiple partners. LÄS MER

  4. 4. Designing for Intercorporeality : An Interaction Design Approach to Technology-Supported Movement Learning

    Författare :Laia Turmo Vidal; Annika Waern; Dag Svanæs; Uppsala universitet; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; Interaction Design; Movement Learning; Movement Teaching; Biofeedback; Wearables; Constructive Design Research; Research through Design; Practice Design; Soma Design; Technology Probes; Strong Concept; Movement Aesthetics; Människa-dator interaktion; Human-Computer Interaction;

    Sammanfattning : Technology-supported movement learning has emerged as an area with ample possibilities within Human Computer Interaction and Interaction Design, as interactive technology can help people to develop and improve sensorimotor competencies. To date, design research has largely focused on technology development and on supporting individual learning experiences. LÄS MER

  5. 5. Creating Digital Traces of Ideas : Evaluation of Computer Input Methods in Creative and Non-Creative Drawing

    Författare :Stanislaw Zabramski; Else Nygren; Antti Oulasvirta; Uppsala universitet; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; evaluation; user performance; input methods; mouse; stylus; touch; tracing; ideation; Human-Computer Interaction; Människa-dator interaktion;

    Sammanfattning : Ideas are formed in a process of idea generation that includes creation, development, and communication of new ideas. Drawing has been used as a support for ideation for centuries. Today, computerized tools are commonly used for drawing. Such tools form a user interface between the human and the resulting drawing presented on the screen. LÄS MER