Sökning: "game"
Visar resultat 21 - 25 av 553 avhandlingar innehållade ordet game.
21. Co-creative Game Design as Participatory Alternative Media
Sammanfattning : The possibility of co-creation exists for all media, but game design has developed a culture that is unusually open to co-creation. This dissertation investigates significant cases of co-creation in mainstream games in order to explore how games can be co-created as alternative or critical media by their players. LÄS MER
22. Voluntary Coercion. Collective Action and the Social Contract
Sammanfattning : This work provides a game theoretical analysis of the classical idea of a social contract. According to what we might call the Hobbesian justification of the state, coercion is necessary in order to provide people with basic security and to enable them to successfully engage in mutually beneficial cooperation. LÄS MER
23. Gameplay (3D Game Engine + Ray Tracing = Visual Attention through Eye Tracking)
Sammanfattning : Research into gameplay can contribute to more self-conscious approaches to design, allowing designers to create effective gameplay with less testing, or to target specific cognitive and emotional affects of gameplay for serious games applications. Self-conscious design includes theoretically motivated design of game systems to facilitate gameplay motivated by cognitive, scientific and/or rhetorical theories of game affect and functionality. LÄS MER
24. Extending Game User Experience - Exploring Player Feedback and Satisfaction : The Birth of the Playsona
Sammanfattning : Video games are experience-based products and user satisfaction is key for their popularity. To design for as strong an experience as possible, game developers incorporate evaluation methods that help to discover their users’ expectations and needs. Despite such efforts, problems still occur with the game design that lower the user experience. LÄS MER
25. Unpacking Digital Game-Based Learning : The complexities of developing and using educational games
Sammanfattning : Digital game-based learning has traditionally been examined from an ‘artefact-centric’ perspective that focuses on understanding how game design and principles of learning are, or can be, intertwined. These types of examinations have resulted in many descriptions of games’ educational potential, which has subsequently led to many types of arguments for why games should be used more extensively in formal education. LÄS MER