Sökning: "Björn Strååt"
Hittade 2 avhandlingar innehållade orden Björn Strååt.
1. Top-Down Designers vs Bottom-Up Users : limitations of Heuristic Evaluations on Games
Sammanfattning : Heuristic evaluations are a common way to measure software usability, both during development and to assess existing systems. Generic heuristic tools are aimed at productivity software, but many software domains require domain-specific heuristics. LÄS MER
2. Extending Game User Experience - Exploring Player Feedback and Satisfaction : The Birth of the Playsona
Sammanfattning : Video games are experience-based products and user satisfaction is key for their popularity. To design for as strong an experience as possible, game developers incorporate evaluation methods that help to discover their users’ expectations and needs. Despite such efforts, problems still occur with the game design that lower the user experience. LÄS MER