Sökning: "game"

Visar resultat 11 - 15 av 553 avhandlingar innehållade ordet game.

  1. 11. The Sociality of Gaming : A mixed methods approach to understanding digital gaming as a social leisure activity

    Författare :Lina Eklund; Karin Bergmark; Lars Udehn; Mia Consalvo; Stockholms universitet; []
    Nyckelord :SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; Digital games; video games; computer games; online gaming; gender; sociality; social relationships; social interaction; everyday life; MMO; World of Warcraft; Sociology; sociologi;

    Sammanfattning : This dissertation is an exploration of the practice of social digital gaming, using a mixed methods approach with complementary data and analytical methods. The main themes are the prevalence and meaning of gamers’ experiences of social gaming and the underlying structures limiting or assisting social gaming, both material and social. LÄS MER

  2. 12. Alleviating anxiety in children with cancer facing radiotherapy : The creation of a serious game

    Författare :Catarina Cederved; Gunn Engvall; Gustaf Ljungman; Charlotte Ångström Brännström; Jon Back; Imelda Coyne; Uppsala universitet; []
    Nyckelord :anxiety; game design; participatory design; pediatric oncology; psychological preparation; proton radiotherapy; serious game; interdisciplinary research; Medicinsk vetenskap; Medical Science;

    Sammanfattning : Children undergoing radiotherapy (RT) can experience anxiety, and explaining the procedure through a serious game could be a means to alleviate anxiety. Children have the right to take part in research that concerns them. LÄS MER

  3. 13. Game Theory and Agents

    Författare :Stefan J. Johansson; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; Game Theory; Multi-Agent Systems; No Free Lunch Theorem; Characteristic Distributions;

    Sammanfattning : A fundamental problem in multi agent systems is conflict resolution. A conflict occurs in general when the agents have to deal with inconsistent goals, such as a demand for shared resources. We investigate how a game theoretic approach may be a helpful and efficient tool in examining a class of conflicts in multi agent systems. LÄS MER

  4. 14. Game of crops : genetic composition and adaptation of seed orchard crops

    Författare :Alisa Heuchel; Xiao-Ru Wang; David Hall; Ulfstand Wennström; Jaroslaw Burczyk; Umeå universitet; []
    Nyckelord :LANTBRUKSVETENSKAPER; AGRICULTURAL SCIENCES; seed orchards; GBS; linear deployment; tree improvement; genetic diversity; adapation; topgrafting; Scots pine; Norway spruce; improved reforestation material; field performance; flowering stimulation; fertility variation; Genetics; genetik; environmental science; miljövetenskap;

    Sammanfattning : Orchard populations are artificial and intensively managed populations of elite, best-performing trees that are established for mass production of genetically improved seeds. Seed orchards connect cycles of selection, breeding, and testing of plus-trees with the deployment of the improved seeds at the operational plantations. LÄS MER

  5. 15. Digitala drömmar och industriell utveckling : en studie av den svenska dator- och tv-spelsindustrin 1980-2010

    Författare :Ulf Sandqvist; Lena Andersson-Skog; Eskil Ekstedt; Umeå universitet; []
    Nyckelord :SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; Economic history; Business history; Sweden; Game industry; Game development; Digital games; Computer and video games; Industry Life Cycle; Creative destruction; Modularity.; Economic history; Ekonomisk historia; ekonomisk historia; Economic History;

    Sammanfattning : The aim of this thesis is to explore and analyse the development of the Swedish video and computer game industry. The main focus is on the Swedish game development industry. The research was conducted with two different methods. LÄS MER