Sökning: "digitala drömmar"

Hittade 4 avhandlingar innehållade orden digitala drömmar.

  1. 1. Digitala drömmar : en studie av den svenska dator- och tv-spelsbranschen 1980-2005

    Författare :Ulf Sandqvist; Lena Andersson-Skog; Umeå universitet; []
    Nyckelord :SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; Economic history; Sweden; Computer games; Video games; Game industry; Game development; Economic history; Ekonomisk historia;

    Sammanfattning : This licentiate thesis describes the development of the Swedish computer and video game industry. The main focus is on the Swedish game development industry. Little research on the industry has been done and the purpose is to define the companies involved and to create an initial overview of the development of the industry. LÄS MER

  2. 2. Fotografiska drömmar och digitala illusioner : Bruket av bearbetade fotografier i svensk dagspress, reklam, propaganda och konst under 1990-talet

    Författare :Anna Dahlgren; Margaretha Rossholm Lagerlöf; Anna Tellgren; Karin Becker; Stockholms universitet; []
    Nyckelord :HUMANIORA; HUMANITIES; photography; computerbased image alteration; digital photography; photomontage; press photography; advertising photography; art photography; image policy; visual culture; manipulation; authenticity; perfection; Photoshop; Art; Konstvetenskap;

    Sammanfattning : The aim of this dissertation is to study what effects computer-based technology for altering photographic images had on the photographic medium and visual culture in general. The aim is also to describe the expectations and conceptions of photographic alterations and digital technology in the 1990s. LÄS MER

  3. 3. Digitala drömmar och industriell utveckling : en studie av den svenska dator- och tv-spelsindustrin 1980-2010

    Författare :Ulf Sandqvist; Lena Andersson-Skog; Eskil Ekstedt; Umeå universitet; []
    Nyckelord :SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; Economic history; Business history; Sweden; Game industry; Game development; Digital games; Computer and video games; Industry Life Cycle; Creative destruction; Modularity.; Economic history; Ekonomisk historia; ekonomisk historia; Economic History;

    Sammanfattning : The aim of this thesis is to explore and analyse the development of the Swedish video and computer game industry. The main focus is on the Swedish game development industry. The research was conducted with two different methods. LÄS MER

  4. 4. Towards a framework to understand mental and cognitive accessibility in a digital context

    Författare :Stefan Johansson; Jan Gulliksen; Ann Lantz; Helene Petrie; KTH; []
    Nyckelord :TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; Accessibility; cognitive; mental; disability; design; universal design; Människa-datorinteraktion; Human-computer Interaction;

    Sammanfattning : This digitalization has in many ways contributed to greater inclusion but access to the digital community is not evenly distributed in the population, and we can see that groups of citizens do not feel involved in the transition to a digitalized society, or are not involved as much as they would actually like.The purpose of this thesis is to discuss how designers and developers to a greater extent can be able to take account of accessibility requirements for people with mental and cognitive impairments. LÄS MER