Sökning: "Streaming media"

Visar resultat 1 - 5 av 30 avhandlingar innehållade orden Streaming media.

  1. 1. Ageism in the Media : Online Representations of Older People

    Författare :Wenqian Xu; Annika Taghizadeh Larsson; Lars-Christer Hydén; Andreas Motel; Alexander Peine; Linköpings universitet; []
    Nyckelord :SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; Ageism; Power relations; Representations of older people; Third age; Social media logic; Ålderism; Maktrelationer; Representationer av äldre; Tredje åldern; Social medialogik;

    Sammanfattning : Ageism is a social problem that has harmful effects on the wellbeing of older people and needs to be tackled. It is pervasive and evident in the media (e.g., films, television, print and social media). LÄS MER

  2. 2. Liquid Streaming : The Spotify Way To Music

    Författare :Susanna Leijonhufvud; Cecilia Ferm Almqvist; Anna-Karin Gullberg; Anne Danielsen; Luleå tekniska universitet; []
    Nyckelord :SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; HUMANIORA; HUMANITIES; music streaming; actor-network theory; liquid; cyborg; Spotify; Music Education; Musikpedagogik;

    Sammanfattning : This thesis accounts for the liquid affordances of musicking via streamed music from the perspective of the end-user. The study is particularly analysing the case of Spotify, which has gained an extraordinary prominent position within the Swedish market. LÄS MER

  3. 3. On BitTorrent Media Distribution

    Författare :David Erman; []
    Nyckelord :TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; NATURVETENSKAP; NATURAL SCIENCES;

    Sammanfattning : Large-scale, real-time multimedia distribution over the Internet has been the subject of research for a substantial amount of time. A large number of mechanisms, policies, methods, and schemes have been proposed for media coding, scheduling, and distribution. LÄS MER

  4. 4. Towards accessible content creation of real world objects for virtual environments

    Författare :Sverker Rasmuson; Chalmers tekniska högskola; []
    Nyckelord :TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; NATURVETENSKAP; NATURAL SCIENCES; NATURVETENSKAP; NATURAL SCIENCES; voxels; compression; volumetric video; 3D reconstruction;

    Sammanfattning : 3D reconstruction is the general problem of creating 3D models from real world objects. In today's movie and games industry, there is an increasing demand for using real world content as assets in production. LÄS MER

  5. 5. Improving user comprehension and entertainment in wireless streaming media : introducing cognitive quality of service

    Författare :Greger Wikstrand; Lars-Erik Janlert; Jerry Eriksson; Umeå universitet; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; Multicast channels; Quality of Service; Cognitive QoS; Wireless LAN; Multiaccess Communication; IEEE 802.11; Displays; Mobile Communications; Video Coding; Tracking; Animation; Cognitive Psychology; Experience Design; Computer science; Datavetenskap;

    Sammanfattning : In future mobile networks service quality might be poor. A new measure is needed to be able to assess services in terms of their effectiveness and usefulness despite their lacking visual appeal. Cognitive Quality of Service is a way to measure the effectiveness in use of a networked service. LÄS MER