Sökning: "Computer"
Visar resultat 36 - 40 av 7051 avhandlingar innehållade ordet Computer.
36. Efficient Document Image Binarization using Heterogeneous Computing and Interactive Machine Learning
Sammanfattning : Large collections of historical document images have been collected by companies and government institutions for decades. More recently, these collections have been made available to a larger public via the Internet. However, to make accessing them truly useful, the contained images need to be made readable and searchable. LÄS MER
37. Computer Simulation of the Neural Control of Locomotion in the Cat and the Salamander
Sammanfattning : Locomotion is an integral part of a whole range of animal behaviours. The basic rhythm for locomotion in vertebrates has been shown to arise from local networks residing in the spinal cord and these networks are known as central pattern generators (CPG). LÄS MER
38. Managing Human Factors and Requirements in Agile Development of Automated Vehicles: An Exploration
Sammanfattning : Context: Automated Vehicle (AV) technology has evolved significantly in complexity and impact; it is expected to ultimately change urban transporta- tion. However, research shows that vehicle automation can only live up to this expectation if it is defined with human capabilities and limitations in mind. LÄS MER
39. Mobile systems for monitoring Parkinson's disease
Sammanfattning : A challenge for the clinical management of Parkinson's disease (PD) is the large within- and between-patient variability in symptom profiles as well as the emergence of motor complications which represent a significant source of disability in patients. This thesis deals with the development and evaluation of methods and systems for supporting the management of PD by using repeated measures, consisting of subjective assessments of symptoms and objective assessments of motor function through fine motor tests (spirography and tapping), collected by means of a telemetry touch screen device. LÄS MER
40. Sparse Voxel DAGs for Shadows and for Geometry with Colors
Sammanfattning : Triangles are probably the most common format for shapes in computer graphics. Nevertheless, when high detail is desired, Sparse Voxel Octrees (SVO) and Sparse Voxel Directed Acyclic Graphs (DAG) can be considerably more memory efficient. One of the first practical use cases for DAGs was to use the structure to represent precomputed shadows. LÄS MER