Sökning: "definitions of games"

Visar resultat 1 - 5 av 6 avhandlingar innehållade orden definitions of games.

  1. 1. Skuggan av ett leende : om filmisk ironi och den ironiska berättelsen

    Författare :Örjan Roth-Lindberg; Stockholms universitet; []
    Nyckelord :HUMANIORA; HUMANITIES; Ironi; Film; Berättarkonst;

    Sammanfattning : In Shadow of a Smile the discourse of irony is brought to a new Field: irony as visual narrative devices and as interactions of verbal and visual elements in film and TV structures. The discussion, which puts forward several new definitions, is based throughout on examples from a central core of cinematic material, e.g. LÄS MER

  2. 2. The Public Interest in the Data Society : Deconstructing the Policy Network Imaginary of the GDPR

    Författare :Maud Bernisson; André Jansson; Johan Lindell; Katharine Sarikakis; Karlstads universitet; []
    Nyckelord :SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; GDPR; EU policymaking; Critical discourse studies; degree of preference attainment; theory of the imaginaries; policy network theory; Media and Communication Studies; Medie- och kommunikationsvetenskap;

    Sammanfattning : When Facebook censored the Pulitzer Prize-winning photograph The Napalm Girl, it provoked a global outcry. It also showed digital media’s ability to redefine freedom of expression and information. Redefining fundamental rights and freedoms involves drawing limits upon other fundamental freedoms and rights like the right to privacy. LÄS MER

  3. 3. Minoan games and game boards

    Författare :Niklas Hillbom; Antikens kultur och samhällsliv; []
    Nyckelord :HUMANIORA; HUMANITIES; game; game board; cup-holes; Kernos; marker; astragalos; dice; Mallia; Phaistos; Gournia; Khania; ritual; cultural contacts; Ancient history; Antikens och forntidens historia; Arkeologi; Archaeology; Crete; Minoan; Knossos; gaming piece; knuckle bones;

    Sammanfattning : The old, world-wide phenomenon of playing board games has received little attention among scholars studying the ancient cultures. This thesis collects and analyses game-related material from Bronze Age Crete, defines the field of research and provides a framework with definitions and typologies. LÄS MER

  4. 4. Game Theory and Agents

    Författare :Stefan J. Johansson; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; Game Theory; Multi-Agent Systems; No Free Lunch Theorem; Characteristic Distributions;

    Sammanfattning : A fundamental problem in multi agent systems is conflict resolution. A conflict occurs in general when the agents have to deal with inconsistent goals, such as a demand for shared resources. We investigate how a game theoretic approach may be a helpful and efficient tool in examining a class of conflicts in multi agent systems. LÄS MER

  5. 5. TV-tittande som dialog : På väg mot en symbolisk-interaktionistisk TV-teori

    Författare :Margareta Rönnberg; Stockholms universitet Institutionen för filmvetenskap; []
    Nyckelord :HUMANIORA; HUMANITIES; identification; para-social interaction; mirroring; symbolic interactionism; role-taking; the TV-other ; the generalized media-other ; dialogue; aesthetic philosphy; imagination; narrative psychology; identity construction; values; evaluation;

    Sammanfattning : Research itself -  on television and the young -  is the object of this research. From a humanistic viewpoint, relational and interactional concepts are critically scrutinized: how have eg 'identification' and 'para-social interaction' been defined and used by (psycho-analytically influenced) mass communication researchers in sociology, psychology and pedagogy in order to allegedly 'explain' the 'effects' of television on the identity, personality or behavior of young viewers? These definitions and uses are found lacking in many respects, and the views of insightful film theoreticians are recommended instead. LÄS MER