Sökning: "bricolage"
Visar resultat 11 - 15 av 18 avhandlingar innehållade ordet bricolage.
11. Anteckningar om Spår. Fotografi – Bevis – Bild
Sammanfattning : Anteckningar om Spår (Notes on Traces) is a self-critical and self-reflective practice-based PhD project. It endeavours to make visible how artistic practice can create its content and context in relation to experience, reinterpretation and further progression. The project is an inquiry into photography’s capacity to prove evidence. LÄS MER
12. Creating a sense of community : Experiences from a Swedish web chat
Sammanfattning : The Internet has opened up a wide range of new ways of socializing with other individuals. This is an explorative study, where the ultimate purpose can be described as to find out what web chat as activity is about. LÄS MER
13. Three or Four Ir/relevant Stories : Art and Hyper-Politics
Sammanfattning : This book documents and reflects on three artistic projects and their processes. As a “marginalia” to the projects I also presents arguments, stories and ir/ relevant discourses. What I call marginalia extends to aspects of a historical backdrop of these three projects and the stories behind them. LÄS MER
14. Matematiken i yrkesutbildningen : möjligheter och begränsningar
Sammanfattning : Syftet med denna avhandling är att bidra med kunskap om matematikens möjligheter och begränsningar i yrkesutbildningar. Vid analysen har flera olika teorier använts s.k. theory-guided bricolage. LÄS MER
15. Documenting Videogame Communities : A Study of Community Production of Information in Social-Media Environments and its Implications for Videogame Preservation
Sammanfattning : Drawing on the disciplines of library and information studies and archival studies, this study seeks to explore the production of information in online videogame communities and to elucidate how such insights can offer practical and conceptual support to the knotty issue of how to preserve those sociocultural aspects of videogames that exist 'beyond' the code and audiovisual data resources of the videogame itself. This is accomplished in two principal moves: (i) by delving into the current state of socioculturally-focused videogame preservation and; (ii) by inquiring into the production of information carried out by videogame communities in what arguably is one of their most important interfaces of interaction—discussion forums, wikis, and other social-media services. LÄS MER