Hittade 3 avhandlingar innehållade ordet Videogames.
1. Documenting Videogame Communities A Study of Community Production of Information in Social-Media Environments and its Implications for Videogame PreservationDetta är en avhandling från Uppsala : Department of ALM
Sammanfattning : Drawing on the disciplines of library and information studies and archival studies, this study seeks to explore the production of information in online videogame communities and to elucidate how such insights can offer practical and conceptual support to the knotty issue of how to preserve those sociocultural aspects of videogames that exist 'beyond' the code and audiovisual data resources of the videogame itself. This is accomplished in two principal moves: (i) by delving into the current state of socioculturally-focused videogame preservation and; (ii) by inquiring into the production of information carried out by videogame communities in what arguably is one of their most important interfaces of interaction—discussion forums, wikis, and other social-media services. LÄS MER
- Detta är en avhandling från Stockholm : Institutionen för journalistik, medier och kommunikation (JMK)
Sammanfattning : The study follows the tradition of Cultural Studies, with a special interest in visual culture, and examines how history is being represented in different media, how these representations are interpreted by the audience, and how the outcome functions in the individual knowledge-building about this particular era. Here the notion of what is often called a collective, or cultural, memory, is important; both as a vehicle for a dominant discourse on memory and as a counterpart to individual memory, which might be more or less in agreement or opposition with the dominant. LÄS MER
- Detta är en avhandling från Stockholm : Department of Computer and Systems Science, Stockholm university
Sammanfattning : The design and development of commercial AAA videogames is a difficult and complex endeavor. It involves large development teams that together aim to create high quality, entertaining games that sell well. Up to now, very few scholars have documented or problematized this practice. LÄS MER