Sökning: "10. Animation."
Visar resultat 1 - 5 av 9 avhandlingar innehållade orden 10. Animation..
1. Three or Four Ir/relevant Stories : Art and Hyper-Politics
Sammanfattning : This book documents and reflects on three artistic projects and their processes. As a “marginalia” to the projects I also presents arguments, stories and ir/ relevant discourses. What I call marginalia extends to aspects of a historical backdrop of these three projects and the stories behind them. LÄS MER
2. Making science come alive : Student-generated stop-motion animations in science education
Sammanfattning : The availability of digital technology in classrooms does not only increase the possibility for teachers to present content in new visual and dynamic ways. This technology also offers students the opportunity to become cocreators of content in science classrooms. LÄS MER
3. Garantia e hospitalidade cultural no tratamento temático de acervos de animação
Sammanfattning : A anima��o ser� abordada nesta pesquisa como um documento audiovisual que suporta ainforma��o por meio da imagem constru�da e do som. E ao ser entendida como tal, aanima��o necessita de t�cnicas para leitura, an�lise e s�ntese da informa��o contida nessesuporte e que atenda �s particularidades existentes nessa tipologia. LÄS MER
4. Efficient Medical Volume Visualization : An Approach Based on Domain Knowledge
Sammanfattning : Direct Volume Rendering (DVR) is a visualization technique that has proved to be a very powerful tool in many scientific visualization applications. Diagnostic medical imaging is one domain where DVR could provide clear benefits in terms of unprecedented possibilities for analysis of complex cases and highly efficient work flow for certain routine examinations. LÄS MER
5. Visualizing the abyss of time : Students’ interpretation of visualized deep evolutionary time
Sammanfattning : The immense time scales involved in Deep evolutionary time (DET) is a threshold concept in biology and interpreting temporal aspects of DET is demanding. DET is communicated through various visualizations that include static two-dimensional representations, low interactivity animations, as well as high interactivity interfaces. LÄS MER