Sökning: "Video"

Visar resultat 26 - 30 av 1214 avhandlingar innehållade ordet Video.

  1. 26. Psycho-physiological reactions to violent video gaming : Experimental studies of heart rate variability, cortisol, sleep and emotional reactions in teenage boys

    Författare :Malena Ivarsson; Lennart Högman; Frank Lindblad; Staffan Janson; Stockholms universitet; []
    Nyckelord :SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; video gaming; media violence; autonomic nervous system; heart rate variability; HPA axis; cortisol; sleep quality; emotional reactions; desensitization; teenagers; Psychology; psykologi;

    Sammanfattning : Playing violent video games may provoke aggression. Psycho-physiological methods may provide knowledge about the underlying psychological processes. Most previous studies have been performed in laboratory settings at daytime with adults. LÄS MER

  2. 27. Implementing video conferencing in discharge planning sessions : leadership and organizational culture when designing IT support for everyday work in nursing practice

    Författare :Malin Hofflander; Sara Eriksén; Christel Borg; Isabella Scandurra; Blekinge Tekniska Högskola; []
    Nyckelord :MEDICIN OCH HÄLSOVETENSKAP; MEDICAL AND HEALTH SCIENCES; Applied health technology; Discharge planning; Healthcare; Implementation; IT solutions; Video conferencing; Qualitative research;

    Sammanfattning : The overall aim of this thesis has been to study the implementation process concerning the use of video conferencing in discharge planning, during and after a development project in a region in southeast Sweden. The research approach has been developed within a new interdisciplinary research area, Applied Health Technology. LÄS MER

  3. 28. Biofeedback Interaction : Applying Physiological Methods to Entertainment Video Games

    Författare :Diego Navarro; Veronica Sundstedt; Hans-Jürgen Zepernick; Niklas Lavesson; Valeria Garro; Enkelejda Kasneci; Blekinge Tekniska Högskola; []
    Nyckelord :TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; Biofeedback; Natural User Interaction; Video Games; Physiology; Entertainment.; Computer Science; Datavetenskap;

    Sammanfattning : Biofeedback interaction offers interesting opportunities for video games since it allows player physiological information to be used in novel interaction techniques. Despite several contributions in the area, biofeedback interaction faces a set of challenges relating to its design and implementation. LÄS MER

  4. 29. Streaming Video over Unreliable and Bandwidth Limited Networks

    Författare :Hussein Aziz; Blekinge Tekniska Högskola; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; Streaming video; Mobile device; Frame splitting; Sub-frame crossing; Time Interleaving Robust Streaming; Region of Interest; Mean Opinion Score;

    Sammanfattning : The main objective of this thesis is to provide a smooth video playout on the mobile device over wireless networks. The parameters that specify the wireless channel include: bandwidth variation, frame losses, and outage time. LÄS MER

  5. 30. Application of automated video analysis to road user behaviour

    Författare :Aliaksei Laureshyn; Trafik och väg; []
    Nyckelord :TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; safety indicators; traffic safety; traffic conflicts; Video analysis; road user behaviour;

    Sammanfattning : The successful planning, design and management of a traffic system is impossible without knowledge of how the traffic environment affects the behaviour of road users and how the behaviour is related to the main qualities of the traffic system (e.g. safety, efficiency). LÄS MER