Sökning: "Aesthetic Qualities"

Visar resultat 1 - 5 av 43 avhandlingar innehållade orden Aesthetic Qualities.

  1. 1. Perpetual perspectives : on designing for aesthetic engagement

    Författare :Jeroen Peeters; Anna Croon Fors; Ambra Trotto; John Zimmerman; Umeå universitet; []
    Nyckelord :ENGINEERING AND TECHNOLOGY; TEKNIK OCH TEKNOLOGIER; TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; interaction design; embodiment; embodied interaction design; design research; aesthetic interaction; aesthetic engagement; engagement; design; design;

    Sammanfattning : This dissertation investigates aesthetics of engagement in -interaction. Aesthetic refers to the aesthetic experience, based on a phenomenological and pragmatist understanding: dynamic and personal, appealing mutually to - and formed inseparably by - our bodily, emotional, as well as intellectual faculties. LÄS MER

  2. 2. The Language of Textiles : Description and Judgement on Textile Pattern Composition

    Författare :Siri Homlong; Christina Fjellström; Edith Skjeggestad; Lillemor Abrahamsson; Liv Merete Nielsen; Uppsala universitet; []
    Nyckelord :Arts and literature; Textile; Pattern; Design; Amish; Quilt; Aesthetic Qualities; Repertory grid method; Natural Color System; Sloyd; Implicit knowledge; Communication; Structure of attention; Estetiska ämnen;

    Sammanfattning : The present study concerns ways to describe, judge and discuss aesthetic qualities of designed textile patterns. Specific aims were to study how colours and compositions used in Old Amish Quilts can be systematically described, to study how simple and complex patterns in printed textile fabrics are perceived and expressed verbally and to study judgements, concepts and values in relation to designed textile patterns as expressed by schoolchildren, consumers, teachers of textile handicraft and designers. LÄS MER

  3. 3. Kunglig kommunikation - körkonst och tradition : En autoetnografi om autenticitet i ett kungligt konstföretag

    Författare :Gösta Kylsberg; Pierre Guillet de Monthoux; Lars Lindkvist; Stockholms universitet; []
    Nyckelord :SOCIAL SCIENCES; SAMHÄLLSVETENSKAP; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; Aesthetics; aesthetic experience; aesthetic value; art company; authenticity; experience economy; horse-drawn carriages; monarchy; performance; rich authenticity; ritual; royal; special events; state ceremonies; tacit knowledge; traditions; Business studies; Företagsekonomi; Business Administration; företagsekonomi;

    Sammanfattning : Event marketing has developed in the era of the experience economy. But the rapid growth of the event industry has led to an overflow of events on the market competing for the attention of potential audiences, and events face the risk of becoming non-events or pseudo-events. LÄS MER

  4. 4. Bilder av småstaden - om estetisk värdering av en stadstyp; Images of the Small Town - on Aesthetic Evaluation of a Townscape

    Författare :Catharina Sternudd; Institutionen för arkitektur och byggd miljö; []
    Nyckelord :TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; Environmental health; Karlshamn; urban kvalitet; stadsmiljö; småstadsbebyggelse; estetisk värdering; småstad; stadsplanering; arkitektur; urban aesthetics; townscape; aesthetic evaluation; small town; Architecture; urban design; Miljömedicin; interior design; Arkitektur; inredningsarkitektur;

    Sammanfattning : The thesis takes its starting-point in the last years' growing interests in the small town as an architectural concept. Pre-industrial small towns are used as visual and structural models for very attractive new settlements in Sweden. LÄS MER

  5. 5. Complicated Shadows : the Aesthetic Significance of Simulated Illumination in Digital Games

    Författare :Simon Niedenthal; kultur och kommunikation (K3) Institutionen för konst; []
    Nyckelord :SOCIAL SCIENCES; SAMHÄLLSVETENSKAP; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; HUMANITIES; HUMANIORA; HUMANIORA; HUMANITIES; Interaction design; Game design; Game studies; Game aesthetics; Game lighting; Lighting design; Digital games; Lighting; Simulated Illumination;

    Sammanfattning : A common feature of many digital games is that they are played in a simulated 3D environment, a game world. Simulated illumination is the lighting designed into a game world. This thesis explores the influence of simulated illumination in digital games upon the emotion and behavior of the player. LÄS MER