Sökning: "video data"

Visar resultat 31 - 35 av 659 avhandlingar innehållade orden video data.

  1. 31. Distributed Technology-Sustained Pervasive Applications

    Författare :Kim J.L. Nevelsteen; Theo Kanter; Rahim Rahmani; Kåre Synnes; Stockholms universitet; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; pervasive; games; engine; distributed; virtual; world; internet of things; Computer and Systems Sciences; data- och systemvetenskap;

    Sammanfattning : Technology-sustained pervasive games, contrary to technology-supported pervasive games, can be understood as computer games interfacing with the physical world. Pervasive games are known to make use of ‘non-standard input devices’ and with the rise of the Internet of Things (IoT), pervasive applications can be expected to move beyond games. LÄS MER

  2. 32. Videography as Design Nexus : Critical Inquires into the Affordances and Efficacies of Live-action Video Instructions

    Författare :Per Erik Eriksson; Yvonne Eriksson; Fredrik Lindstrand; Mälardalens högskola; []
    Nyckelord :TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; Information Design; Instructions; Video; Engagement; Perception; Human-Centered Design; Innovation and Design; innovation och design; Interkulturella studier;

    Sammanfattning : This thesis is about live-action instructional videos (LAVs). By addressing design problems with respect to the how-to video genre, the thesis asks fundamental questions about mediated instructional communication efficacies and the factors that either obstruct or augment them. LÄS MER

  3. 33. Towards accessible content creation of real world objects for virtual environments

    Författare :Sverker Rasmuson; Chalmers tekniska högskola; []
    Nyckelord :TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; NATURVETENSKAP; NATURAL SCIENCES; NATURVETENSKAP; NATURAL SCIENCES; voxels; compression; volumetric video; 3D reconstruction;

    Sammanfattning : 3D reconstruction is the general problem of creating 3D models from real world objects. In today's movie and games industry, there is an increasing demand for using real world content as assets in production. LÄS MER

  4. 34. Techniques for Fast and High-Quality 3D Reconstruction of General Scenes

    Författare :Sverker Rasmuson; Chalmers tekniska högskola; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; NATURVETENSKAP; NATURAL SCIENCES; NATURVETENSKAP; NATURAL SCIENCES; voxels; 3D reconstruction; computer vision; computer graphics; volumetric video;

    Sammanfattning : This thesis is a collection of techniques used for 3D reconstruction; the creation of 3D models from real world objects or scenes. Given the increase in accuracy, robustness and speed of modern methods and algorithms, new and exciting applications of this technology is constantly appearing. LÄS MER

  5. 35. Visual analytics for maritime anomaly detection

    Författare :Maria Riveiro; Göran Falkman; Tom Ziemke; Dag Stranneby; Mikael Jern; Örebro universitet; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; NATURVETENSKAP; NATURAL SCIENCES; visual analytics; anomaly detection; maritime traffic monitoring; analytical reasoning; information fusion; TECHNOLOGY; TEKNIKVETENSKAP; Information technology; Informationsteknik; Computer science; Datavetenskap; Datalogi; Computer and Systems Science; Technology;

    Sammanfattning : The surveillance of large sea areas typically involves  the analysis of huge quantities of heterogeneous data.  In order to support the operator while monitoring maritime traffic, the identification of anomalous behavior or situations that might need further investigation may reduce operators' cognitive load. LÄS MER