Sökning: "spelindustrin"

Hittade 4 avhandlingar innehållade ordet spelindustrin.

  1. 1. Being Local in a Global Industry : Game Localization from an Indie Game Development Perspective

    Författare :Marcus Toftedahl; Per Backlund; Henrik Engström; Olli Sotamaa; Högskolan i Skövde; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; game development; localization; game development process; indie games; GAME Research Group; GAME Research Group;

    Sammanfattning : During recent years a rise of small, independent game developers have become a large part of the global game industry. These indie developers are often distributing their games using digital distribution with a self-publishing business model. LÄS MER

  2. 2. Bringing Game Analytics to Indie Game Publishing : Method and Tool Support for Indie Mobile Game Publishing

    Författare :Yanhui Su; Per Backlund; Henrik Engström; Björn Johansson; Högskolan i Skövde; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; business intelligence; game analytics; metrics; indie game developer; marketing; revenue forecast; GAME Research Group; GAME Research Group;

    Sammanfattning : With the continuous development of the game industry, the research in the game field is also deepening. Many interdisciplinary knowledge areas and theories have been used to promote the development of the game industry. Business Intelligence (BI) has been applied in game development for game design and game optimization. LÄS MER

  3. 3. Higher-Order Regularization in Computer Vision

    Författare :Johannes Ulén; Matematik LTH; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; NATURVETENSKAP; NATURAL SCIENCES; Computer Vision; Regularization; Segmentation; Dense Stereo;

    Sammanfattning : At the core of many computer vision models lies the minimization of an objective function consisting of a sum of functions with few arguments. The order of the objective function is defined as the highest number of arguments of any summand. LÄS MER

  4. 4. Geographies of the Japanese Cultural Economy : Innovation and Creative Consumption

    Författare :Jakob Nobuoka; Dominic Power; Anders Malmberg; Mark Lorenzen; Uppsala universitet; []
    Nyckelord :SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; Japan; Cultural Economy; Innovation; Consumption; Manga; Human geography; economic geography; Kulturgeografi; ekonomisk geografi; Social and Economic Geography; Kulturgeografi;

    Sammanfattning : What is the role of the consumer in the contemporary cultural economy? Where are culturaleconomy innovations and competitiveness created? This thesis aims to provide tentativeanswers to these questions by focusing on some illustrative examples from the Japanesecultural economy. However, rather than primarily describing firm strategies or industrialdynamics, emphasis is put on the places and practices of users. LÄS MER