Sökning: "Staffan Björk"

Hittade 5 avhandlingar innehållade orden Staffan Björk.

  1. 1. Flip Zooming. The development of an information visualization technique

    Författare :Staffan Björk; Göteborgs universitet; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; information visualization; human-computer interaction; flip zooming; human-computer interaction;

    Sammanfattning : This thesis describes the development of a Focus+Context information visualization technique called Flip Zooming. Based on two initial examples of the technique, the work reported here expands the description and functionality of the technique by the development of a number of applications as well as by some theoretical contributions. LÄS MER

  2. 2. Designing Activity and Creating Experience : On People’s Play in Public places

    Författare :Jon Back; Annika Waern; Barry Brown; Oskar Juhlin; Staffan Björk; Stockholms universitet; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; game design; play; activity; experience; enjoyment; fun; människa-datorinteraktion; Human-machine interaction; Mobile Life; Mobile Life;

    Sammanfattning : This thesis deals with the design of play in public places; this can mean both pervasive games and other freer play activities. In these activities (as well as in many other game activities) the same game can spur many different ways to play it, and the same activity can be experienced differently by different players, and even differently on different occasions for the same player. LÄS MER

  3. 3. Pervasive GameFlow : Identifying and Exploring the Mechanisms of Player Enjoyment in Pervasive Games

    Författare :Kalle Jegers; Mikael Wiberg; Charlotte Wiberg; Victor Kaptelinin; Staffan Björk; Umeå universitet; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; Pervasive games; Playability; Flow; GameFlow; Informatics; Informatik; människa-datorinteraktion; människa-datorinteraktion;

    Sammanfattning : Pervasive games are computer games that build, to various extents, on social interaction as a driving force in the game play, on integration between physical and virtual worlds and on constant access to constantly ongoing games from virtually every existing context (anytime, anywhere gaming). This new genre of computer games presents many challenges for both researchers and industry; one of the most important is how to understand enjoyable player experiences in this new kind of computer gaming. LÄS MER

  4. 4. “Jag älskar att allt ligger överst” : En designstudie av ytinteraktion för kollaborativa multimedia-framträdanden

    Författare :Rikard Lindell; Jan Gustafsson; Staffan Björk; Mälardalens högskola; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; surface interaction; interaction design; collaborative live multimedia; ytinterkation; interaktionsdesign; kollaborativ live multimedia; Information technology; Informationsteknik; Computer Science; Datavetenskap;

    Sammanfattning : Den här doktorsavhandlingen presenterar ytinteraktion som ett gränssnitts-paradigm för grafiska användargränssnitt inom kreativa tillämpningar. Ytinteraktion utgår ifrån användarnas innehåll och allt innehåll presenteras på en oändligt stor tvådimensionell yta. LÄS MER

  5. 5. Perception of Computer Games in Non-Gaming Contexts

    Författare :Mats Wiklund; Love Ekenberg; Jakob Palme; Staffan Björk; Stockholms universitet; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; Computer games; Games; Learning; Communication; Computer and systems science; Data- och systemvetenskap; Computer and Systems Sciences; data- och systemvetenskap;

    Sammanfattning : As computer games have evolved from single-player entities to complex, highly communicative on-line game worlds, their potential to fill different roles in society has grown. One aspect of this change is that various forms of computer mediated communication may become increasingly associated with games in various ways. LÄS MER