Sökning: "hierarchical scheduling"

Visar resultat 11 - 15 av 23 avhandlingar innehållade orden hierarchical scheduling.

  1. 11. Flexible Robot to Object Interactions Through Rigid and Deformable Cages

    Författare :Alejandro Marzinotto; Danica Kragic; Henrik Gordon Petersen; KTH; []
    Nyckelord :TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; planning; control; perception; caging; cage; grasping; multi-agent; robot; robotic; knot; knotting; behaviour trees; behavior trees; action scheduling; RRT; Computer Science; Datalogi;

    Sammanfattning : In this thesis we study the problem of robotic interaction with objects from a flexible perspective that complements the rigid force-closure approach. In a flexible interaction the object is not firmly bound to the robot (immobilized), which leads to many interesting scenarios. LÄS MER

  2. 12. Capacity allocation mechanisms for grid environments

    Författare :Peter Gardfjäll; Erik Elmroth; Bo Kågström; Umeå universitet; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; Grid computing; capacity allocation; allocation enforcement; accounting; Grid-wide fairshare scheduling; Web services; Computer science; Datavetenskap;

    Sammanfattning : During the past decade, Grid computing has gained popularity as a means to build powerful computing infrastructures by aggregating distributed computing capacity. Grid technology allows computing resources that belong to different organizations to be integrated into a single unified system image – a Grid. LÄS MER

  3. 13. Synthesis and Synchronization Support for Hierarchically Scheduled Real-Time Systems

    Författare :Mikael Åsberg; Thomas Nolte; Neil Audsley; Mälardalens högskola; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; Computer Science; datavetenskap;

    Sammanfattning : A piece of software, that we define as a software system, can consist of anything from a few lines of program code or the entire software stack in a vehicle. Software systems can be divided into smaller and partially independent parts called subsystems/partitions (we use the words partition and subsystem interchangeably). LÄS MER

  4. 14. Skeleton Programming for Heterogeneous GPU-based Systems

    Författare :Usman Dastgeer; Christoph Kessler; Kristian Sandahl; Sergei Gorlatch; Linköpings universitet; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; Skeleton programming; GPU programming; SkePU; performance; portability; Computer science; Datavetenskap;

    Sammanfattning : In this thesis, we address issues associated with programming modern heterogeneous systems while focusing on a special kind of heterogeneous systems that include multicore CPUs and one or more GPUs, called GPU-based systems.We consider the skeleton programming approach to achieve high level abstraction for efficient and portable programming of these GPU-based systemsand present our work on SkePU library which is a skeleton library for these systems. LÄS MER

  5. 15. Integrating Elastic Real-Time Applications on Fog Computing Platforms

    Författare :Mohammad Salman Shaik; Thomas Nolte; Alessandro Papadopoulos; Saad Mubeen; Filip Markovic; Risat Pathan; Mälardalens universitet; []
    Nyckelord :TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; Computer Science; datavetenskap;

    Sammanfattning : Real-time systems such as industrial robots and autonomous navigation vehicles integrate a wide range of algorithms to achieve their functional behavior. In certain systems, these algorithms are deployed on dedicated single-core hardware platforms that exchange information over a real-time network. LÄS MER