Sökning: "Video Games"

Visar resultat 6 - 10 av 49 avhandlingar innehållade orden Video Games.

  1. 6. Motion interactive games for children with motor disorders : motivation, physical activity, and motor control

    Författare :Marlene Sandlund; Charlotte Häger; Eva Lindh Waterworth; Lena-Karin Erlandsson; Ann-Christin Eliasson; Umeå universitet; []
    Nyckelord :MEDICIN OCH HÄLSOVETENSKAP; MEDICAL AND HEALTH SCIENCES; Children; parents; cerebral palsy; physical training; home training; motivation; physical activity; motor control; virtual reality; video games.; Physiotherapy; Sjukgymnastik fysioterapi; sjukgymnastik; Physiotherapy;

    Sammanfattning : As motion interactive games have become more widespread the interest in using these games in rehabilitation of children with motor disorders has increased among both clinical professionals and the families of these children. The general aim of this thesis was to evaluate the feasibility of using interactive games in rehabilitation of children to promote motivation for practice, physical activity, and motor control. LÄS MER

  2. 7. Digitala drömmar och industriell utveckling : en studie av den svenska dator- och tv-spelsindustrin 1980-2010

    Författare :Ulf Sandqvist; Lena Andersson-Skog; Eskil Ekstedt; Umeå universitet; []
    Nyckelord :SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; Economic history; Business history; Sweden; Game industry; Game development; Digital games; Computer and video games; Industry Life Cycle; Creative destruction; Modularity.; Economic history; Ekonomisk historia; ekonomisk historia; Economic History;

    Sammanfattning : The aim of this thesis is to explore and analyse the development of the Swedish video and computer game industry. The main focus is on the Swedish game development industry. The research was conducted with two different methods. LÄS MER

  3. 8. Digitala drömmar : en studie av den svenska dator- och tv-spelsbranschen 1980-2005

    Författare :Ulf Sandqvist; Lena Andersson-Skog; Umeå universitet; []
    Nyckelord :SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; Economic history; Sweden; Computer games; Video games; Game industry; Game development; Economic history; Ekonomisk historia;

    Sammanfattning : This licentiate thesis describes the development of the Swedish computer and video game industry. The main focus is on the Swedish game development industry. Little research on the industry has been done and the purpose is to define the companies involved and to create an initial overview of the development of the industry. LÄS MER

  4. 9. Human factors and wireless network applications : more bits and better bits

    Författare :Greger Wikstrand; Lars-Erik Janlert; Jerry Eriksson; Mark Högskolan Dalarna Ekonomi och samhälle Dougherty; Angela Sasse; Umeå universitet; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; Human factors; Mobile multimedia; Access protocols; Computer network performance; Quality of service; Video conferencing; Computer games; Streaming video; Medium access control; Collision detection; Reliable multicast; Computer science; Datavetenskap;

    Sammanfattning : I avhandlingen beskrivs ett hypotetiskt system som kan användas av mobila användare, bland andra taxichaufförer, som exempelvis vill följa en viktig fotbollsmatch. Flera faktorer ställer till problem: Ibland står bilen still och föraren har inget annat att tänka på än matchen. LÄS MER

  5. 10. Values in Play – Interactional Life with the Sims

    Författare :Louise Peterson; Göteborgs universitet; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; open-ended games; sandbox games; game play; The Sims; interaction analysis; video analysis; sociocultural theory; fantasy and creativity; role distance; learning; values;

    Sammanfattning : This study arises from pedagogical discussion about learning potential with computer games – more precisely, that one game genre called open-ended (sandbox) games can make players explore the game content in such a way that they learn about a specific content or phenomenon while playing. These arguments are strong in the constructionist tradition but are seldom backed up by empirical results. LÄS MER