Sökning: "Game design"
Visar resultat 6 - 10 av 130 avhandlingar innehållade orden Game design.
6. Bringing Game Analytics to Indie Game Publishing : Method and Tool Support for Indie Mobile Game Publishing
Sammanfattning : With the continuous development of the game industry, the research in the game field is also deepening. Many interdisciplinary knowledge areas and theories have been used to promote the development of the game industry. Business Intelligence (BI) has been applied in game development for game design and game optimization. LÄS MER
7. Designing Public Play : Playful Engagement, Constructed Activity, and Player Experience
Sammanfattning : This thesis sets out to explore why people engage in, and how to design for, play in a public setting. It does this by separating design for play from design of games, describing play as a socially and mentally understood activity, and a playful approach to engaging in that activity. LÄS MER
8. Alleviating anxiety in children with cancer facing radiotherapy : The creation of a serious game
Sammanfattning : Children undergoing radiotherapy (RT) can experience anxiety, and explaining the procedure through a serious game could be a means to alleviate anxiety. Children have the right to take part in research that concerns them. LÄS MER
9. Co-creative Game Design as Participatory Alternative Media
Sammanfattning : The possibility of co-creation exists for all media, but game design has developed a culture that is unusually open to co-creation. This dissertation investigates significant cases of co-creation in mainstream games in order to explore how games can be co-created as alternative or critical media by their players. LÄS MER
10. An Operatic Game Changer : The Opera Maker as Game Designer and the Potentials of Ludo-Immersive Opera
Sammanfattning : How can live-performed chamber operas be conceptualized as immersive gameswith interactive features? This artistic study has resulted in a system model throughwhich degrees of immersion may be generated and analyzed from physical, social,and psychical stimuli. A differentiation of immersive modes has been made possi-ble by the framing of opera-making as game design. LÄS MER