Sökning: "video games."

Visar resultat 21 - 25 av 49 avhandlingar innehållade orden video games..

  1. 21. Towards accessible content creation of real world objects for virtual environments

    Författare :Sverker Rasmuson; Chalmers tekniska högskola; []
    Nyckelord :TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; NATURVETENSKAP; NATURAL SCIENCES; NATURVETENSKAP; NATURAL SCIENCES; voxels; compression; volumetric video; 3D reconstruction;

    Sammanfattning : 3D reconstruction is the general problem of creating 3D models from real world objects. In today's movie and games industry, there is an increasing demand for using real world content as assets in production. LÄS MER

  2. 22. Creating Player Appeal. Management of Technological Innovation and Changing Pattern of Industrial Leadership in the U.S. Gaming Machine Manufacturing industry, 1965-2005

    Författare :Mirko Ernkvist; Göteborgs universitet; []
    Nyckelord :HUMANIORA; HUMANITIES; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; Management of technological innovation; Technological change; Digitalization; Disruptive innovation; Technological frames; Competence-destroying innovation; Entrepreneurship; Player Appeal; Gaming machine industry; Gaming machines; Slot machines; Video-Poker; Spinning-reel machines; WAP; Virtual-reel; Class III; Casino gambling; Bally Manufacturing; Bally Distributing; Bally Technologies; IGT; International Game Technology; Universal; WMS Gaming.;

    Sammanfattning : The gaming machine market has been growing rapidly in the U.S. for the last three decades, following a period of deregulation and an increasing share of gaming machines on casino floors. LÄS MER

  3. 23. Techniques for Fast and High-Quality 3D Reconstruction of General Scenes

    Författare :Sverker Rasmuson; Chalmers tekniska högskola; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; NATURVETENSKAP; NATURAL SCIENCES; NATURVETENSKAP; NATURAL SCIENCES; voxels; 3D reconstruction; computer vision; computer graphics; volumetric video;

    Sammanfattning : This thesis is a collection of techniques used for 3D reconstruction; the creation of 3D models from real world objects or scenes. Given the increase in accuracy, robustness and speed of modern methods and algorithms, new and exciting applications of this technology is constantly appearing. LÄS MER

  4. 24. Spelet om musiken - Unga musiker spelar digitala musikspel : The game about the music: Young musicians playing digital music games

    Författare :Jens Ideland; Göteborgs universitet; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; Digitala lärandemiljöer; Spel och lärande; Affordanser; Inramningar; Musikutbildning;

    Sammanfattning : Under de senaste årtiondena har många spelutvecklare, utbildare och forskare argumenterat för att digitala spel bör användas som miljöer för lärande. Vanliga argument har varit att spel är säkra zoner där misslyckanden inte får allvarliga konsekvenser och att spelare kan upptäcka och lära sig se aktiviteter från de professionellas synvinkel. LÄS MER

  5. 25. Extending Game User Experience - Exploring Player Feedback and Satisfaction : The Birth of the Playsona

    Författare :Björn Strååt; Harko Verhagen; Frans Mäyrä; Stockholms universitet; []
    Nyckelord :SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; video game design; user experience; game user experience; playsona; aspect based sentiment analysis; focused player diaries; Man-Machine-Interaction MMI ; människa-maskin-interaktion MMI ;

    Sammanfattning : Video games are experience-based products and user satisfaction is key for their popularity. To design for as strong an experience as possible, game developers incorporate evaluation methods that help to discover their users’ expectations and needs. Despite such efforts, problems still occur with the game design that lower the user experience. LÄS MER