Sökning: "graphics hardware"

Visar resultat 6 - 10 av 34 avhandlingar innehållade orden graphics hardware.

  1. 6. Efficient Information Visualization of Multivariate and Time-Varying Data

    Författare :Jimmy Johansson; Mikael Jern; Matthew Cooper; Helwig Hauser; Linköpings universitet; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; Information visualization; parallel coordinates; interactive analysis; multivariate data; time-varying data; GPU; hardware graphics; Computer science; Datalogi;

    Sammanfattning : Data can be found everywhere, for example in the form of price, size, weight and colour of all products sold by a company, or as time series of daily observations of temperature, precipitation, wind and visibility from thousands of stations. Due to their size and complexity it is intrinsically hard to form a global overview and understanding of them. LÄS MER

  2. 7. Energy Analysis for Graphics Processors using Novel Methods & Efficient Multi-View Rendering

    Författare :Björn M Johnsson; Institutionen för datavetenskap; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; Computer graphics; energy consumption; energy measurements; multi-view rendering;

    Sammanfattning : Real-time rendering is increasingly being performed on battery powered devices, such as laptops and mobile phones. As a result, performance in rendering time is not the only important factor, but the energy consumption is also becoming more and more important, as a lower energy usage directly translates to longer battery time. LÄS MER

  3. 8. Faster data structures and graphics hardware techniques for high performance rendering

    Författare :Per Ganestam; Institutionen för datavetenskap; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES;

    Sammanfattning : Computer generated imagery is used in a wide range of disciplines, each with different requirements. As an example, real-time applications such as computer games have completely different restrictions and demands than offline rendering of feature films. A game has to render quickly using only limited resources, yet present visually adequate images. LÄS MER

  4. 9. Toward Highly-efficient GPU-centric Networking

    Författare :Massimo Girondi; Dejan Kostic; Marco Chiesa; Siracusano Giuseppe; KTH; []
    Nyckelord :TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; Low-Latency Internet Services; Packet Processing; Network Functions Virtualization; Middle Boxes; Commodity Hardware; Multi-Hundred-Gigabit-Per-Second; Low-Level Optimization; Graphics Processing Units; Inference Serving; Remote Direct Memory Access; Internettjänster med Låg Fördröjning; Paketbearbetning; Virtualisering av Nätverksfunktioner; Mellanutrustning; Tillgänglig Datorhårdvara; Flera-Hundra- Gigabit-Per-Sekund; Lågnivå-Optimering; Grafikprocessor; Inferensserving; Remote Direct Memory Access; Datalogi; Computer Science; Informations- och kommunikationsteknik; Information and Communication Technology;

    Sammanfattning : Graphics Processing Units (GPUs) are emerging as the most popular accelerator for many applications, powering the core of Machine Learning applications and many computing-intensive workloads. GPUs have typically been consideredas accelerators, with Central Processing Units (CPUs) in charge of the mainapplication logic, data movement, and network connectivity. LÄS MER

  5. 10. Understanding Task Parallelism : Providing insight into scheduling, memory, and performance for CPUs and Graphics

    Författare :Germán Ceballos; David Black-Schaffer; Erik Hagersten; Samuel Thibault; Uppsala universitet; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; Task-based programming; Task Scheduling; Analytical Cache Model; Scheduling; Runtime Systems; Computer Graphics rendering ; Computer Science; Datavetenskap;

    Sammanfattning : Maximizing the performance of computer systems while making them more energy efficient is vital for future developments in engineering, medicine, entertainment, etc. However, the increasing complexity of software, hardware, and their interactions makes this task difficult. LÄS MER