Sökning: "GPU"

Visar resultat 1 - 5 av 53 avhandlingar innehållade ordet GPU.

  1. 1. GPU-aware Component-based Development for Embedded Systems

    Författare :Gabriel Campeanu; Jan Carlson; Severine Sentilles; Ivica Crnkovic; Christian Berger; Mälardalens högskola; []
    Nyckelord :ENGINEERING AND TECHNOLOGY; TEKNIK OCH TEKNOLOGIER; TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; GPU; component-based development; embedded systems; GPU development; Computer Science; datavetenskap;

    Sammanfattning : Nowadays, more and more embedded systems are equipped with e.g., various sensors that produce large amount of data. One of the challenges of traditional (CPU-based) embedded systems is to process this considerable amount of data such that it produces the appropriate performance level demanded by embedded applications. LÄS MER

  2. 2. Obsidian: GPU Kernel Programming in Haskell

    Författare :Joel Bo Svensson; Chalmers University of Technology; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; ; Haskell; data-parallelism; GPGPU; DSL; CUDA; parallelism; Obsidian; GPU; NVIDIA; Language design; EDSL;

    Sammanfattning : Graphics Processing Units (GPUs) are evolving into powerful general purpose computing platforms. At first, GPU performance was driven by the requirements of 3D graphics computer games. To fit this workload, a GPU is a many-core processor suitable for the data-parallel programming paradigm. LÄS MER

  3. 3. System-Level Design of GPU-Based Embedded Systems

    Författare :Arian Maghazeh; Zebo Peng; Petru Ion Eles; Unmesh D. Bordoloi; Akash Kumar; Linköpings universitet; []
    Nyckelord :ENGINEERING AND TECHNOLOGY; TEKNIK OCH TEKNOLOGIER; TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; GPU; GPGPU; embedded system; heterogeneous computing; system-level design;

    Sammanfattning : Modern embedded systems deploy several hardware accelerators, in a heterogeneous manner, to deliver high-performance computing. Among such devices, graphics processing units (GPUs) have earned a prominent position by virtue of their immense computing power. LÄS MER

  4. 4. GPU Support for Component-based Development of Embedded Systems

    Författare :Gabriel Campeanu; Jan Carlson; Séverine Sentilles; Ivica Crnkovic; Tomas Bures; Mälardalens högskola; []
    Nyckelord :ENGINEERING AND TECHNOLOGY; TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; TEKNIK OCH TEKNOLOGIER; component-based development; CBD; software component; GPU; embedded systems; allocation; Computer Science; datavetenskap;

    Sammanfattning : One pressing challenge of many modern embedded systems is to successfully deal with the considerable amount of data that originates from the interaction with the environment. A recent solution comes from the use of GPUs. LÄS MER

  5. 5. Programming Abstractions and Optimization Techniques for GPU-based Heterogeneous Systems

    Författare :Lu Li; Christoph Kessler; Welf Löwe; Thomas Fahringer; Linköpings universitet; []
    Nyckelord :NATURAL SCIENCES; NATURVETENSKAP; NATURVETENSKAP; NATURAL SCIENCES; CPU; GPU; GPGPU; heterogeneous systems; programming abstraction; performance optimization; energy optimization; adaptive sampling; MeterPU; TunerPU; XPDL; VectorPU;

    Sammanfattning : CPU/GPU heterogeneous systems have shown remarkable advantages in performance and energy consumption compared to homogeneous ones such as standard multi-core systems.Such heterogeneity represents one of the most promising trendsfor the near-future evolution of high performance computing hardware. LÄS MER