Sökning: "Computer graphics"
Visar resultat 1 - 5 av 98 avhandlingar innehållade orden Computer graphics.
1. Efficient Implementation of Concurrent Data Structures on Multi-core and Many-core Architectures
Sammanfattning : Synchronization of concurrent threads is the central problem in order to design efficient concurrent data-structures. The compute systems widely available in market are increasingly becoming heterogeneous involving multi-core Central Processing Units (CPUs) and many-core Graphics Processing Units (GPUs). LÄS MER
2. Speed-up techniques for computer graphics
Sammanfattning : .... LÄS MER
3. Efficient Document Image Binarization using Heterogeneous Computing and Interactive Machine Learning
Sammanfattning : Large collections of historical document images have been collected by companies and government institutions for decades. More recently, these collections have been made available to a larger public via the Internet. However, to make accessing them truly useful, the contained images need to be made readable and searchable. LÄS MER
4. Techniques for Fast and High-Quality 3D Reconstruction of General Scenes
Sammanfattning : This thesis is a collection of techniques used for 3D reconstruction; the creation of 3D models from real world objects or scenes. Given the increase in accuracy, robustness and speed of modern methods and algorithms, new and exciting applications of this technology is constantly appearing. LÄS MER
5. Sparse Voxel DAGs for Shadows and for Geometry with Colors
Sammanfattning : Triangles are probably the most common format for shapes in computer graphics. Nevertheless, when high detail is desired, Sparse Voxel Octrees (SVO) and Sparse Voxel Directed Acyclic Graphs (DAG) can be considerably more memory efficient. One of the first practical use cases for DAGs was to use the structure to represent precomputed shadows. LÄS MER