Sökning: "design activity"

Visar resultat 21 - 25 av 1114 avhandlingar innehållade orden design activity.

  1. 21. The mediating role of product representations. A study with three dimensional textiles in early phases of innovation

    Författare :Siw Eriksson; Chalmers tekniska högskola; []
    Nyckelord :HUMANIORA; HUMANITIES; TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; product representations; co-design; 3D textiles;

    Sammanfattning : Smart textiles are understood as textiles, where new functions are integrated to form a textile system that can react and interact with the environment. These new textile systems place completely new demands on the actors in the development process. LÄS MER

  2. 22. Modalities of Place: On Polarisation and Exclusion in Concepts of Place and in Site-Specific Art

    Författare :Gunnar Sandin; Institutionen för arkitektur och byggd miljö; []
    Nyckelord :HUMANIORA; HUMANITIES; interior design; Architecture; Actants; Modalities; Place; Site-Specific Art; Arkitektur; inredningsarkitektur;

    Sammanfattning : In this thesis the notion of place is studied by way of investigating the “non-place” which is excluded or opposed, whenever a place is defined. “Non-place” is used here as a meta-concept, covering various recurring types of opposition to “place,” and it therefore represents a profoundly incoherent spect-rum of realities and concepts. LÄS MER

  3. 23. Reuse of principle solution elements in conceptual design : an information model for concepts in systematic design

    Författare :Sören Wilhelms; Linköpings universitet; []
    Nyckelord :conceptual design; functional modelling; constraint-based design; design reuse; VDI 2222; product modelling; design support; TECHNOLOGY; TEKNIKVETENSKAP;

    Sammanfattning : Product development is an important activity in engineering design, and much of the competitiveness in high-salary countries depends on the ability to develop innovative products with acceptable time to market.The early phase of a systematic design process, namely conceptual design, during which the principle solution for a product is conceived, is of high importance for the later success of products. LÄS MER

  4. 24. Designing Public Play : Playful Engagement, Constructed Activity, and Player Experience

    Författare :Jon Back; Annika Waern; Barry Brown; José P. Zagal; Uppsala universitet; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; design; public; play; playful; playfulness; game; activity; experience; second order design; engage; engagement; fun; magic circle; brink games; pervasive games; place; space; co-creativity; empowerment; game jam; busking; street performance; playground; Human-Computer Interaction; Människa-dator interaktion;

    Sammanfattning : This thesis sets out to explore why people engage in, and how to design for, play in a public setting. It does this by separating design for play from design of games, describing play as a socially and mentally understood activity, and a playful approach to engaging in that activity. LÄS MER

  5. 25. Value Driven Design : a methodology for value-oriented decision making in preliminary design

    Författare :Alessandro Bertoni; Sergio Cavalieri; Luleå tekniska universitet; []
    Nyckelord :TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; Produktinnovation; Product Innovation;

    Sammanfattning : Making design decisions during preliminary design of a complex product, such as an aircraft, is a difficult activity. Numerous teams, acting on a global scale, take part in such design activities, approaching the problem from different perspectives and at different levels of granularity. LÄS MER