Sökning: "interaktion kommunikation"

Visar resultat 16 - 20 av 72 avhandlingar innehållade orden interaktion kommunikation.

  1. 16. The Rocky Road : Why Usability Work is so Difficult

    Författare :Jeff Winter; Kari Rönkkö; Alma Culen; Blekinge Tekniska Högskola; []
    Nyckelord :SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; NATURVETENSKAP; NATURAL SCIENCES; Usability; User experience; UX; Wicked problems; Quality; Organizations; Institutions; Participatory design; User-centred design; Computer and Information Sciences Computer Science;

    Sammanfattning : Achieving product and process quality are among the central themes of software engineering, and quality is an important factor in the marketplace. Usability and user experience (UX) are two important aspects of quality, particularly for interactive products. LÄS MER

  2. 17. On Decision Support in Participatory Medicine Supporting Health Care Empowerment

    Författare :Kerstin Ådahl; Blekinge Tekniska Högskola; []
    Nyckelord :SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; Decision support; CDSS; EHR; Patient safety; Patient empowerment; Participatory medicine; Patient-centered collaborative practice;

    Sammanfattning : The task of ensuring Patient Safety is, more than ever, central in Healthcare. The report “To Err is Human” [Kohn et al. 2000], was revealing alarming numbers of incidents, injuries and deaths caused by deficiencies in healthcare activities. The book initiated assessment and change of Healthcare methods and procedures. LÄS MER

  3. 18. Ready-made-media-actions : Lokal produktion och användning av audiovisuella medier inom hälso- och sjukvården

    Författare :Per-Anders Hillgren; Malmö högskola; []
    Nyckelord :SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; NATURVETENSKAP; NATURAL SCIENCES; Egenproducerad media; Community of practice; Hälso- och sjukvård;

    Sammanfattning : A growing global perspective and new technical infrastructure such as the internet give rise to expectations that knowledge and experiences could be shared and mediated between different contexts around the world. In line with this follows an increasing interest in standardization and context-independent ‘learning objects’ that allow content reusability across sites. LÄS MER

  4. 19. Knowledge at play. Studies of games as members’ matters : Kunskap genom spelande. Studier av digitala spel och spelande som kunskapsdomän

    Författare :Ulrika Bennerstedt; Göteborgs universitet; []
    Nyckelord :SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; digital games; collaborative gaming; gameplay; learning; skill; transfer; coordinated action; professionalization; game education; assessment; institutionalization; gaming literacy; ethnomethodology;

    Sammanfattning : On a general level, this thesis seeks some answers to the broad question of what one can learn from digital games. With an analytical approach informed by ethnomethodology, the main thrust of the work is an exploration of members’ matters in the area of games and gaming. LÄS MER

  5. 20. Socio-material mediations : learning, knowing and self-produced media within healthcare

    Författare :Erling Björgvinsson; Malmö högskola; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; Interaction design; workplace studies; Interactive media;

    Sammanfattning : The thesis discusses lessons learned and issued raised when exploring how self-produced rich media can facilitate sharing of meaning between healthcare professionals at an intensive care unit and between healthcare professionals and patients within a hand surgery clinic. Design experiments conducted at the intensive care unit focused on how healthcare professionals could collaboratively produce ‘best practice’ videos displayed on handheld devices and accessed through barcodes placed out in the unit. LÄS MER