Sökning: "GPU"

Visar resultat 6 - 10 av 70 avhandlingar innehållade ordet GPU.

  1. 6. Programming Abstractions and Optimization Techniques for GPU-based Heterogeneous Systems

    Författare :Lu Li; Christoph Kessler; Welf Löwe; Thomas Fahringer; Linköpings universitet; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; CPU; GPU; GPGPU; heterogeneous systems; programming abstraction; performance optimization; energy optimization; adaptive sampling; MeterPU; TunerPU; XPDL; VectorPU;

    Sammanfattning : CPU/GPU heterogeneous systems have shown remarkable advantages in performance and energy consumption compared to homogeneous ones such as standard multi-core systems.Such heterogeneity represents one of the most promising trendsfor the near-future evolution of high performance computing hardware. LÄS MER

  2. 7. Skeleton Programming for Heterogeneous GPU-based Systems

    Författare :Usman Dastgeer; Christoph Kessler; Kristian Sandahl; Sergei Gorlatch; Linköpings universitet; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; Skeleton programming; GPU programming; SkePU; performance; portability; Computer science; Datavetenskap;

    Sammanfattning : In this thesis, we address issues associated with programming modern heterogeneous systems while focusing on a special kind of heterogeneous systems that include multicore CPUs and one or more GPUs, called GPU-based systems.We consider the skeleton programming approach to achieve high level abstraction for efficient and portable programming of these GPU-based systemsand present our work on SkePU library which is a skeleton library for these systems. LÄS MER

  3. 8. Real-Time Shading and Accurate Shadows Using GPGPU Techniques

    Författare :Ola Olsson; Chalmers tekniska högskola; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; virtual shadow-maps; real time; transparency; shading; shadows; rendering; shadow volumes; GPGPU; GPU;

    Sammanfattning : Over the last 10-15 years, computer graphics hardware has evolved at a tremendous pace, with an exponential growth in the number of transistors. This evolution has transformed the Graphics Processing Unit (GPU) from an entirely fixed-function unit into a highly parallel general-purpose architecture that can be programmed using high-level programming languages. LÄS MER

  4. 9. An Automated and Controlled Numerical Precision Reduction Framework for GPUs

    Författare :Alexandra Angerd; Chalmers tekniska högskola; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; NATURVETENSKAP; NATURAL SCIENCES; TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; Microarchitecture; Floating-Point Precision; Approximate Computing; Register File; GPU;

    Sammanfattning : Reducing the precision of floating-point values is an effective approach to achieve higher performance as well as higher energy-efficiency. This is especially true for GPUs, since many of its common tasks are inherently insensitive to precision-reduction. LÄS MER

  5. 10. Contributions to Parallel Simulation of Equation-Based Models on Graphics Processing Units

    Författare :Kristian Stavåker; Peter Fritzson; Erwin Laure; Linköpings universitet; []
    Nyckelord :TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; Modelica; GPU; CUDA; OpenCL; Modeling; Simulation;

    Sammanfattning : In this thesis we investigate techniques and methods for parallel simulation of equation-based, object-oriented (EOO) Modelica models on graphics processing units (GPUs). Modelica is being developed through an international effort via the Modelica Association. LÄS MER