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Visar resultat 1 - 5 av 25 avhandlingar som matchar ovanstående sökkriterier.

  1. 1. Extending Game User Experience - Exploring Player Feedback and Satisfaction : The Birth of the Playsona

    Författare :Björn Strååt; Harko Verhagen; Frans Mäyrä; Stockholms universitet; []
    Nyckelord :SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; video game design; user experience; game user experience; playsona; aspect based sentiment analysis; focused player diaries; Man-Machine-Interaction MMI ; människa-maskin-interaktion MMI ;

    Sammanfattning : Video games are experience-based products and user satisfaction is key for their popularity. To design for as strong an experience as possible, game developers incorporate evaluation methods that help to discover their users’ expectations and needs. Despite such efforts, problems still occur with the game design that lower the user experience. LÄS MER

  2. 2. Coaching by Gaming : An Instructor Perspective of Game-based Vocational Training

    Författare :Anna-Sofia Alklind Taylor; Högskolan i Skövde; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; Coaching cycle; debriefing; game-based training; instructor roles; player roles; puckstering; serious games; serious gaming; system support; Teknik; Technology; Datalogi;

    Sammanfattning : Military organisations have a long history of using games for training. Over the years, they have developed training practices involving role-play, simulations, puckstering and gaming. Most researchers in serious games, i.e. LÄS MER

  3. 3. Stealthy Sensor Attacks on Feedback Systems : Attack Analysis and Detector-based Defense Mechanisms

    Författare :David Umsonst; Henrik Sandberg; Hideaki Ishii; KTH; []
    Nyckelord :TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; Electrical Engineering; Elektro- och systemteknik;

    Sammanfattning : In this thesis, we investigate sensor attacks on feedback systems and how anomaly detectors can be used as a defense mechanism. We consider an attacker with access to all sensor measurements and full knowledge about the closed-loop system model. LÄS MER

  4. 4. Optimal Decisions with Limited Information

    Författare :Ather Gattami; Institutionen för reglerteknik; []
    Nyckelord :TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; systems; numerical analysis; Computer science; Convex Optimization; Graph Theory; Team Decision Theory; Game Theory; control; Datalogi; numerisk analys; system; kontroll; Automation; robotics; control engineering; Automatiska system; robotteknik; reglerteknik;

    Sammanfattning : This thesis considers static and dynamic team decision problems in both stochastic and deterministic settings. The team problem is a cooperative game, where a number of players make up a team that tries to optimize a given cost induced by the uncertainty of nature. LÄS MER

  5. 5. Dynamic Optimization for Agent-Based Systems and Inverse Optimal Control

    Författare :Yibei Li; Xiaoming Hu; Per Enqvist; Yishao Zhou; KTH; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; Inverse optimal control; formation control; differential game; credit scoring; Mathematics; Matematik;

    Sammanfattning : This dissertation is concerned with three problems within the field of optimization for agent--based systems. Firstly, the inverse optimal control problem is investigated for the single-agent system. Given a dynamic process, the goal is to recover the quadratic cost function from the observation of optimal control sequences. LÄS MER