Sökning: "mixed data"

Visar resultat 26 - 30 av 1011 avhandlingar innehållade orden mixed data.

  1. 26. Scalable and Efficient Probabilistic Topic Model Inference for Textual Data

    Författare :Måns Magnusson; Mattias Villani; Marco Kuhlmann; Jordan Boyd-Graber; Linköpings universitet; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; NATURVETENSKAP; NATURAL SCIENCES; NATURVETENSKAP; NATURAL SCIENCES; Text analysis; Bayesian inference; Markov chain Monte Carlo; topic models; Textanalys; Bayesiansk inferens; Markov chain Monte Carlo; temamodeller;

    Sammanfattning : Probabilistic topic models have proven to be an extremely versatile class of mixed-membership models for discovering the thematic structure of text collections. There are many possible applications, covering a broad range of areas of study: technology, natural science, social science and the humanities. LÄS MER

  2. 27. Uncertainty intervals and sensitivity analysis for missing data

    Författare :Minna Genbäck; Xavier de Luna; Elena Stanghellini; Arvid Sjölander; Umeå universitet; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; missing data; missing not at random; non-ignorable; set identification; uncertainty intervals; sensitivity analysis; self reported health; average causal effect; average causal effect on the treated; mixed-effects models; Statistics; statistik;

    Sammanfattning : In this thesis we develop methods for dealing with missing data in a univariate response variable when estimating regression parameters. Missing outcome data is a problem in a number of applications, one of which is follow-up studies. LÄS MER

  3. 28. Exploring Game Design through Human-AI Collaboration

    Författare :Alberto Alvarez; Jose Font; Julian Togelius; Steve Dahlskog; Nancy L Russo; Georgios N. Yannakakis; Malmö universitet; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; NATURVETENSKAP; NATURAL SCIENCES; Computer Games; Human-AI Collaboration; Mixed-Initiative; Procedural Content Generation; Quality Diversity; Computational Creativity; Interaktionsdesign; Interaktionsdesign;

    Sammanfattning : Game design is a hard and multi-faceted task that intertwines different gameplay mechanics, audio, level, graphic, and narrative facets. Games' facets are developed in conjunction with others with a common goal that makes games coherent and interesting. LÄS MER

  4. 29. Distributed Technology-Sustained Pervasive Applications

    Författare :Kim J.L. Nevelsteen; Theo Kanter; Rahim Rahmani; Kåre Synnes; Stockholms universitet; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; pervasive; games; engine; distributed; virtual; world; internet of things; Computer and Systems Sciences; data- och systemvetenskap;

    Sammanfattning : Technology-sustained pervasive games, contrary to technology-supported pervasive games, can be understood as computer games interfacing with the physical world. Pervasive games are known to make use of ‘non-standard input devices’ and with the rise of the Internet of Things (IoT), pervasive applications can be expected to move beyond games. LÄS MER

  5. 30. Egocentric interaction for ambient intelligence

    Författare :Dipak Surie; Lars-Erik Janlert; Thomas Pederson; Hans Gellersen; Umeå universitet; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; Ambient Intelligence; Human-Computer Interaction; Context-Aware computing; Ubiquitous Computing; Mixed-Reality; Smart Environments; Activity-Based Computing; Ambient Ecology; business data processing; administrativ databehandling;

    Sammanfattning : Ambient intelligence refers to the vision of computationally augmented everyday environments that are sensitive, adaptive and responsive to humans and intelligently support their daily lives. Ambient ecologies are the infrastructures of ambient intelligence. LÄS MER