Sökning: "game as learning"
Visar resultat 11 - 15 av 70 avhandlingar innehållade orden game as learning.
11. Spelförståelse och kommunikationsförmåga : En fenomenografisk studie över hur elittränare i fotboll söker bekräftelse på om spelare har förstått andemeningen i en instruktion
Sammanfattning : The aim of the present study is to develop knowledge about and knowledge how professional football coaches come to know that the essence of their instructions has been understood by their players, with particular focus on the theoretical aspects of the game.The background to this study is based on recent rapid developments in the game, as it changes from a strictly controlled system–oriented game to a game where the individual player is expected to perform multiple roles and change position during a match. LÄS MER
12. Values in Play – Interactional Life with the Sims
Sammanfattning : This study arises from pedagogical discussion about learning potential with computer games – more precisely, that one game genre called open-ended (sandbox) games can make players explore the game content in such a way that they learn about a specific content or phenomenon while playing. These arguments are strong in the constructionist tradition but are seldom backed up by empirical results. LÄS MER
13. Mapping the Landscape of Digital Game-Based Learning in Swedish Compulsory and Upper Secondary Schools : Opportunities and Challenges for Teachers
Sammanfattning : Interest in the use of digital games in education has been increasing over the past few decades. Advocates argue that digital games are powerful learning tools with the potential to support increased motivational, cognitive, behavioural, affective, physiological and social outcomes. However, empirical evidence for their effectiveness is mixed. LÄS MER
14. Games in Formal Educational Settings : Obstacles for the development and use of learning games
Sammanfattning : From the perspective of educators, games are viewed as a medium in which the younger generation both thrive and excel. Students navigate game environments with ease and regularly solve problems, engage in advanced collaborative efforts, and communicate complex concepts and strategies to one another during their private gaming sessions at home. LÄS MER
15. Gameplay (3D Game Engine + Ray Tracing = Visual Attention through Eye Tracking)
Sammanfattning : Research into gameplay can contribute to more self-conscious approaches to design, allowing designers to create effective gameplay with less testing, or to target specific cognitive and emotional affects of gameplay for serious games applications. Self-conscious design includes theoretically motivated design of game systems to facilitate gameplay motivated by cognitive, scientific and/or rhetorical theories of game affect and functionality. LÄS MER