Sökning: "Game sense"

Visar resultat 1 - 5 av 54 avhandlingar innehållade orden Game sense.

  1. 1. Spelförståelse och kommunikationsförmåga : En fenomenografisk studie över hur elittränare i fotboll söker bekräftelse på om spelare har förstått andemeningen i en instruktion

    Författare :Per Ohlsson; Tomas Kroksmark; Eva-Carin Lindgren; Jönköping University; []
    Nyckelord :SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; Game sense; football; communication; essence; confirmation; phenomenography of listening; Spelförståelse; fotboll; kommunikation; andemening; bekräftelse; lyssnandet fenomenografi;

    Sammanfattning : The aim of the present study is to develop knowledge about and knowledge how professional football coaches come to know that the essence of their instructions has been understood by their players, with particular focus on the theoretical aspects of the game.The background to this study is based on recent rapid developments in the game, as it changes from a strictly controlled system–oriented game to a game where the individual player is expected to perform multiple roles and change position during a match. LÄS MER

  2. 2. Complicated Shadows : the Aesthetic Significance of Simulated Illumination in Digital Games

    Författare :Simon Niedenthal; Malmö högskola; []
    Nyckelord :SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; HUMANIORA; HUMANITIES; Interaction design; Game design; Game studies; Game aesthetics; Game lighting; Lighting design;

    Sammanfattning : A common feature of many digital games is that they are played in a simulated 3D environment, a game world. Simulated illumination is the lighting designed into a game world. This thesis explores the influence of simulated illumination in digital games upon the emotion and behavior of the player. LÄS MER

  3. 3. Sequences and games generalizing the combinatorial game of Wythoff Nim

    Författare :Urban Larsson; Göteborgs universitet; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; Blocking manoeuvre; Beatty sequence; Combinatorial game; Complementary sequences; Impartial game; Interspersion array; Muller twist; Nim; Permutation of the natural numbers; Stolarsky array; Wythoff Nim; Beatty sequence;

    Sammanfattning : One single Queen is placed on an arbitrary starting position of a (large) Chess board. Two players alternate in moving the Queen as in a game of Chess but with the restriction that the $L^1$ distance to the lower left corner, position $(0,0)$, must decrease. The player who moves there wins. Let $\phi =\frac{1+\sqrt{5}}{2}$, the golden ratio. LÄS MER

  4. 4. Playing the Ranking Game : Field formation and boundary-work in European management education

    Författare :Linda Wedlin; Kerstin Sahlin-Andersson; Lars Engwall; Walter W. Powell; Uppsala universitet; []
    Nyckelord :SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; Business studies; Företagsekonomi; Business studies; Företagsekonomi;

    Sammanfattning : International ranking lists of business schools and MBA programmes have proliferated in the media in recent years. This thesis aims to understand the development of international rankings and the attention they enjoy in the community of European business schools. LÄS MER

  5. 5. Aspects of Waiting and Contracting in Game Theory

    Författare :Peter Helgesson; Göteborgs universitet; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; Game Theory; War of Attrition; ESS; N-Player; Principal-Agent Problem; Stochastic Maximum Principle; Pontryagin’s Maximum Principle; Mean- Variance; Time Inconsistent Utility Functions; Game Theory;

    Sammanfattning : The topic of this thesis concerns two selected problem in game theory; the Nplayer War of Attrition and the Principal-Agent problem. The War of Attrition is a well established game theoretic model that was first introduced in the 2-player case by John Maynard Smith. LÄS MER