Sökning: "Playtime!"

Hittade 2 avhandlingar innehållade ordet Playtime!.

  1. 1. Playtime! : en studie av lärares syn på film som pedagogiskt hjälpmedel i historieämnet på gymnasiet

    Författare :Catharina Hultkrantz; Anna Larsson; Karlsson Martin; Tomas Axelsson; Umeå universitet; []
    Nyckelord :HUMANIORA; HUMANITIES; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; history didactics; teaching history with film; teacher s view of film; use of history; genetic and genealogical historical understanding; film studies; history of education; historiedidaktik; film i historieundervisning; lärares syn på film; historiebruk; genetisk och genealogisk historieförståelse; filmvetenskap; utbildningshistoria; historia med utbildningsvetenskaplig inriktning; history of education;

    Sammanfattning : Showing movies to pupils is hardly a new, innovative teaching method. However, knowledge about how film is used and why, as well as what kind of film is used is scarce. LÄS MER

  2. 2. Predictive Psychological Player Profiling

    Författare :Ahmad Azadvar; José Font; Malmö universitet; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; Human-Computer Interaction; Affective Computing; Player Experience; User Research; Behavioral modeling; Psychology of play;

    Sammanfattning : Video games have become the largest portion of the entertainment industry and everyday life of millions of players around the world. Considering games as cultural artifacts, it seems imperative to study both games and players to understand underlying psychological and behavioral implications of interacting with this medium, especially since video games are rich domains for occurrence of rich affective experiences annotated by and measurable via in-game behavior. LÄS MER