Sökning: "game board"

Visar resultat 11 - 14 av 14 avhandlingar innehållade orden game board.

  1. 11. Med kroppen som illustration : Hur förskolebarn prat-skapar naturvetenskap med hjälp av multimodala och kroppsförankrade förklaringar

    Författare :Anneli Bergnell; Lisbeth Åberg-Bengtsson; Ann-Katrin Svensson; Högskolan i Borås; []
    Nyckelord :SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; preschool science education multimodality the concepts of stability; evaporation and water-cycle of the world talking science embodied illustrations förskolan naturvetenskap multimodala och kroppsförankrade illustrationer stabilitet; avdunstning; vattnets kretslopp prat-skapa naturvetenskap;

    Sammanfattning : The aim of this thesis is to combine three research areas, namely preschool, science and illustrations, in order to examine (a) how modes are combined when references to the body are made or the body as such are used to explain scientific concepts and phenomena in preschool science education, and (b) how do the children handle, explore, discuss and talk science when approaching multimodally illustrated scientific contents in the studied activities. Four studies were conducted, all of which were built on empirically generated questions and were theoretically grounded in cultural-historical and multimodal perspectives. LÄS MER

  2. 12. Firearm deaths in Sweden : epidemiology with emphasis on accidental deaths and prevention

    Författare :Mensura Junuzovic; Anders Eriksson; Patrik Midlöv; Louis Riddez; Umeå universitet; []
    Nyckelord :MEDICIN OCH HÄLSOVETENSKAP; MEDICAL AND HEALTH SCIENCES; MEDICIN OCH HÄLSOVETENSKAP; MEDICAL AND HEALTH SCIENCES; Firearm; fatality; accidental; hunting; non-hunting; suicide; homicide; Forensic Medicine; rättsmedicin;

    Sammanfattning : Prevention of firearm deaths and injuries is an important public health issue that may save human lives. The aim of this thesis was to investigate the epidemiology and attributes of accidental firearm fatalities in Sweden, and to provide a basis for further preventive measures. LÄS MER

  3. 13. Pojkarna vid datorn : Unga entusiaster i datateknikens värld

    Författare :Jörgen Nissen; Linköpings universitet; []
    Nyckelord :SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; computer-mediated communication; computer interest; counterculture; crackers; developmental task; hackers; microworld; modernity; subculture; Sweden; youth; INTERDISCIPLINARY RESEARCH AREAS; TVÄRVETENSKAPLIGA FORSKNINGSOMRÅDEN;

    Sammanfattning : The aim of this study is to describe and to search for an understanding of Swedish computer captivated youth. This group is generally known as "hackers", often connoting queer loners and/or persons indulging in illegal activities. This picture is shown not to be a good representation of the Swedish countetpart. LÄS MER

  4. 14. Designing for Peer Learning : Mathematics, Games and Peer Groups in Leisure-time Centers

    Författare :Åsa Harvard Maare; Sune Vork Steffensen; Kognitionsvetenskap; []
    Nyckelord :HUMANIORA; HUMANITIES; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; Leisure-time centers; mathematics; embodied interaction; design research; motivation; observational learning; Leisure-time centers;

    Sammanfattning : Constrained by national tests and the mathematics curriculum, teachers have problems finding time for exploratory and hands-on mathematical activities, especially so in classes with a reduced pace of progression, for example because of a large proportion of second-language learners. Could the leisure-time center, where time is not earmarked, provide such opportunities? The conclusion of this thesis is that this can be done, on the condition that designed activities build on the central premise of the leisure-time center: children have the right to choose which activities to engage with. LÄS MER