Sökning: "computer-mediated communication"
Visar resultat 31 - 35 av 44 avhandlingar innehållade orden computer-mediated communication.
31. Electronic Mail and its Possible Negative Aspects in Organizational Contexts
Sammanfattning : Electronic mail has become the medium of choice in most organizations because of some of its special features. E-mail, like all computer-mediated communication, changes the way we interact and has therefore an impact on working conditions, sometimes in a negative direction. LÄS MER
32. Perception of Computer Games in Non-Gaming Contexts
Sammanfattning : As computer games have evolved from single-player entities to complex, highly communicative on-line game worlds, their potential to fill different roles in society has grown. One aspect of this change is that various forms of computer mediated communication may become increasingly associated with games in various ways. LÄS MER
33. Public computer systems, the client-organization encounter, and the societal dialogue
Sammanfattning : Public computer systems (PCS) are systems designed for use at the interface between organizations and their clients. PCS intervene in client-organization relations; the questions discussed in this thesis are what role they play in the client-organization encounter, what role they could and should play, and what theories might be available to guide the development of such systems. LÄS MER
34. Language and interaction in online asynchronous communication in university level English courses
Sammanfattning : Interaction involves people communicating and reacting to each other. This process is key to the study of discourse, but it is not easy to study systematically how interaction takes place in a specific communicative event, or how it is typically performed over a series of repeated communicative events. LÄS MER
35. Computer simulations of the clinical encounter : perceptions and emotional aspects
Sammanfattning : The aim of this thesis was to examine the issues surrounding affective learning, perceived effectiveness, student motivation and engagement in computer simulations of patient encounters. Offering a high degree of realism, authenticity and interactivity, the Interactive Simulation of Patients (ISP) system, a Virtual Patient (VP) environment, was found to be a good technological candidate for conducting this research. LÄS MER