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Visar resultat 1 - 5 av 84 avhandlingar som matchar ovanstående sökkriterier.

  1. 1. Gameful experiences : The not so painful road to gainful behavior

    Författare :Johan Högberg; Erik Wästlund; Per Kristensson; Juho Hamari; Per Backlund; Karlstads universitet; []
    Nyckelord :SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; Gamification; Gameful experience; Engagement; Customer experience; In-store marketing; Psykologi; Psychology;

    Sammanfattning : The aim of this work is to investigate the experiences that users make when using gamified services and the effect that such experiences have on the targeted behavioral outcomes. Considerable attention is dedicated to the gameful experience, since this experience is necessary for gamification to affect the target behavior. LÄS MER

  2. 2. Designing Affective Loop Experiences

    Författare :Petra Sundström; Kristina Höök; Alex Taylor; John Zimmerman; Stockholms universitet; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; NATURVETENSKAP; NATURAL SCIENCES; Design; Interaction; Communication; Mobile; Emotion; Body; Digital material; Computer and systems science; Data- och systemvetenskap; Man-Machine-Interaction MMI ; människa-maskin-interaktion mmi ;

    Sammanfattning : There is a lack of attention to the emotional and the physical aspects of communication in how we up to now have been approaching communication between people in the field of Human Computer Interaction (HCI). As designers of digital communication tools we need to consider altering the underlying model for communication that has been prevailing in HCI: the information transfer model. LÄS MER

  3. 3. Affective Ludology : Scientific Measurement of User Experience in Interactive Entertainment

    Författare :Lennart Nacke; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES;

    Sammanfattning : Digital games provide the most engaging interactive experiences. Researching gameplay experience is done mainly in the science and technology (e.g., human-computer interaction, physiological and entertainment computing) and social science (e. LÄS MER

  4. 4. Simulation in university chemistry education : cognitive and affective aspects

    Författare :Mikael Winberg; Leif Hedman; Michael Sjöström; Helge Strömdahl; Umeå universitet; []
    Nyckelord :SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; Simulation; knowledge accessibility; discourse quality; cognitive load; task design; affective experiences; learning; attitudes; Subject didactics; Ämnesdidaktik;

    Sammanfattning : This thesis undertakes two main tasks; to explore, within the authentic educational context, variables that influence the quality and outcomes of the knowledge-constructing activity during the simulation exercise; and to find appropriate instruments and methods to measure these variables, processes and outcomes. Closed-ended tasks that provided a high degree of structure, i. LÄS MER

  5. 5. Affective Forecasting in Travel Mode Choice

    Författare :Tore Pedersen; Margareta Friman; Erik Hölzl; Karlstads universitet; []
    Nyckelord :SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; Affective Forecasting; Satisfaction; Focusing Illusion; Defocusing; Public Transport; Travel Mode Choice; Psykologi; Psychology;

    Sammanfattning : The general aim of this thesis was to investigate affective forecasting in the context of public transport. Paper I, Study 1 revealed that non-users of public transport were less satisfied with the services than users. LÄS MER