Sökning: "Dynamic Processes of Learning"

Visar resultat 36 - 40 av 96 avhandlingar innehållade orden Dynamic Processes of Learning.

  1. 36. The revolutionary partnership of computation and biology

    Författare :Salvador Daniel Rivas-Carrillo; Tanel Punga; Manfred Grabherr; Jan Komorowski; Mauno Vihinen; Uppsala universitet; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; MEDICIN OCH HÄLSOVETENSKAP; MEDICAL AND HEALTH SCIENCES;

    Sammanfattning : The organization of living beings is complex. Science uses modeling in order to gain a deeper understanding, and to be able to manipulate the processes of living organisms. To this purpose, I used and developed computational tools to investigate and model different relevant biological phenomena. LÄS MER

  2. 37. Orchestration Strategies for Slicing in 5G Networks : Design and Performance Evaluation

    Författare :Muhammad Rehan Raza; Paolo Monti; Lena Wosinska; George Rouskas; KTH; []
    Nyckelord :TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; software defined networking; network function virtualization; orchestration; dynamic slicing; 5G; big data analytics; reinforcement learning; Informations- och kommunikationsteknik; Information and Communication Technology;

    Sammanfattning : The advent of 5th generation of mobile networks (5G) will introduce new challenges for the infrastructure providers (InPs). One of the major challenges is to provide a common platform for supporting a large variety of services. LÄS MER

  3. 38. Knowledge elicitation as abstraction of purposive behaviour

    Författare :Anton Axelsson; Anders Arweström Jansson; Mats Lind; Annika Wallin; John Flach; Uppsala universitet; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; knowledge elicitation; expertise; context; human factors; Computer Science with specialization in Human-Computer Interaction; Datavetenskap med inriktning mot människa-datorinteraktion;

    Sammanfattning : Researchers use knowledge elicitation methods to document expert knowledge for the primary purpose of understanding cognitive processes and with this understanding, technical solutions to resolve human factors issues can be produced. This dissertation offers a novel perspective on knowledge elicitation as an abstraction process. LÄS MER

  4. 39. Gameplay (3D Game Engine + Ray Tracing = Visual Attention through Eye Tracking)

    Författare :Charlotte Sennersten; []
    Nyckelord :SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; Spelutveckling; Game development; Cognition; Vision; Gameplay; Instrumentation; 3D Game Engine; Eyegaze tracking;

    Sammanfattning : Research into gameplay can contribute to more self-conscious approaches to design, allowing designers to create effective gameplay with less testing, or to target specific cognitive and emotional affects of gameplay for serious games applications. Self-conscious design includes theoretically motivated design of game systems to facilitate gameplay motivated by cognitive, scientific and/or rhetorical theories of game affect and functionality. LÄS MER

  5. 40. Neurocognitive modelling of human decision making

    Författare :Nazir Azadeh Hassannejad; Sveriges lantbruksuniversitet; Sveriges lantbruksuniversitet; []
    Nyckelord :SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES;

    Sammanfattning : A central issue related to climate change and the path to a low carbon society is how we can change our attitudes and associated behavioral patterns. This type of decisions is concerned with how complex systems can be dealt with, conceptually, psychologically, as well as socially. LÄS MER