Offline Task Scheduling in a Three-layer Edge-Cloud Architecture

Sammanfattning: Internet of Things (IoT) devices are increasingly being used everywhere, from the factory to the hospital to the house to the car. IoT devices typically have limited processing resources, so they must rely on cloud servers to accomplish their tasks. Thus, many obstacles need to be overcome while offloading tasks to the cloud. In reality, an excessive amount of data must be transferred between IoT devices and the cloud, resulting in issues such as slow processing, high latency, and limited bandwidth. As a result, the concept of edge computing was developed to place compute nodes closer to the end users. Because of the limited resources available at the edge nodes, when it comes to meeting the needs of IoT devices, tasks must be optimally scheduled between IoT devices, edge nodes, and cloud nodes. In this thesis, we model the offloading problem in an edge cloud infrastructure as a Mixed-Integer Linear Programming (MILP) problem and look for efficient optimization techniques to tackle it, aiming to minimize the total delay of the system after completing all tasks of all services requested by all users. To accomplish this, we use the exact approaches like simplex to find a solution to the MILP problem. Due to the fact that precise techniques, such as simplex, require a large number of processing resources and a considerable amount of time to solve the problem, we propose several heuristics and meta-heuristics methods to solve the problem and use the simplex findings as a benchmark to evaluate these methods. Heuristics are quick and generate workable solutions in certain circumstances, but they cannot guarantee optimal results. Meta-heuristics are slower than heuristics and may require more computations, but they are more generic and capable of handling a variety of problems. In order to solve this issue, we propose two meta-heuristic approaches, one based on a genetic algorithm and the other on simulated annealing. Compared to heuristics algorithms, the genetic algorithm-based method yields a more accurate solution, but it requires more time and resources to solve the MILP, while the simulated annealing-based method is a better fit for the problem since it produces more accurate solutions in less time than the genetics-based method.

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